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Science & Technology Management:

Science & Technology Management:

Science & Technology Management:

Incorporating New Technology into

PEO P

Science & Technology Management:

Incorporating New Technology into

PEO P

PEO Programs

PEO Programs

Roger Smith

Roger Smith

Roger Smith

Chief Technology Officer

Roger Smith

(2)

Vision & Innovation

Vision & Innovation

¾

“The reasonable man adapts himself to

p

the world; the unreasonable one persists

in trying to adapt the world to himself.

Therefore all progress depends on the

Therefore all progress depends on the

unreasonable man.”

™

Man and Superman

, 1903, George Bernard

Sh

Shaw

¾

“Where there is no vision the people

p

p

perish.”

™

Proverbs 29:18

(3)

Simulation Technology History

Simulation Technology History

Simulation Ages

g

Stone

Sand-Paper

Board-Electronic

Analog

Silicon

High

Wired

Dist Ops,

Metal

Mechan-Soldier

Customer-tables,

Live

Events

games,

Wargame

g

Devices,

Motion

Platforms,

Light

g

Comput-ation,

Graphics,

AI

p ,

Interop-erability

ical

Aircraft

focused,

Customer

-initiated

Light

Projection

AI

Software

Network

Personal

Hardware

(4)

Stuck in the QWERTY Swamp

Stuck in the QWERTY Swamp

(5)

RDECOM STTC

RDECOM STTC

¾

Technology Exchange and Strategy Meeting

¾

Technology Exchange and Strategy Meeting

¾

Cross-membership in SBIR Reviews

¾

Personal Relationships

¾

Personal Relationships

¾

Common Interests

¾

STRI Technology Challenges List

(6)

USC Inst for Creative Technology

USC Inst for Creative Technology

¾

Funding for Core Operations

¾

Funding for Core Operations

¾

Access to All Research

¾

Annual Review of Research Proposals

¾

Annual Review of Research Proposals

¾

Collaborative Projects

¾

Inclusion in Congressional Funded Projects

¾

Inclusion in Congressional Funded Projects

(7)

ICT Wins Academy Award

ICT Wins Academy Award

(8)

Joint Fires and Effects Trainer

(JFETS)

Joint Fires and Effects Trainer

(JFETS)

(

)

(

)

¾ JFETS is a suite of state-of-the-art immersive virtual reality

environments designed to help soldiers make critical decisions environments designed to help soldiers make critical decisions under stress and provide collective team training and cultural awareness lessons. Tasks not only focus on the technical application of skills, but also on the thought processes involved in employing those skills.

¾ By leveraging the ICT's mixed reality technology, JFETS

recreates life-like environments that place soldiers in real world settings. Stressors include heat, wind, explosions, human

distress noise, and snipers. JFETS also provides added artificial intelligence behaviors to insurgent forces and realistic reactive intelligence behaviors to insurgent forces and realistic, reactive behaviors to civilians. Using JFETS, soldiers interact with both the physical and virtual worlds seamlessly without the costs associated with live exercises.

¾ Installed at Fort Sill, Oklahoma, JFETS has trained over 16,000 , , ,

soldiers since 2004 and is currently being used by members of United States Army and Marine Corps for training prior to

deployments to Afghanistan and Iraq. The success of JFETS serves as an example of the application of cutting edge virtual simulation technologies and research in a real world training simulation technologies and research in a real-world training setting.

(9)

Human Intelligence Control Cell

(HCC)

Human Intelligence Control Cell

(HCC)

(

)

(

)

¾ 3D Interactive environment

S ldi i t t ith i t l h t

¾ Soldier interacts with virtual humans to sustain HUMINT Skills.

¾ Utilizes translator and foreign languages

A t k l d d i d f

¾ Avatar knowledge derived from constructive simulation.

¾ The HUMINT Collector gathers

intelligence information from the Virtual Human while a HUMINT Instructor Human, while a HUMINT Instructor monitors the student’s performance. At the end of the tactical questioning, the HUMINT Collector reviews After Action Review Statistics as well as HUMINT Instructor comments.

(10)

Urban Underground Model Generator

(U2MG)

Urban Underground Model Generator

(U2MG)

¾ The U2MG tool uses a few basic inputs such as

i l i f ti b i b ildi f t i t

regional information, a basic building footprint, construction material, and building type to create an appropriate furnished interior along with a reasonably accurate structural design. U2MG

d t b d t il d i b th f d f ti

databases are detailed in both form and function --interior layouts are detailed enough for game-like first person walk-throughs and the structural

representation is sufficient to allow detailed

ff t l l ti Th fi i h d

weapons effects calculations. The finished

database can be exported to a variety of simulation file formats for both constructive and virtual training applications.

¾ U2MG is available as a stand-alone tool, a plug-in for TERREX Terra Vista, and as a separate

development API. These various implementations of the underlying logic enable current and future systems to integrate with U2MG and allow the tool itself to adapt to changing needs and modified

(11)

Rapid Unified Generation of Urban Databases

(RUGUD)

Rapid Unified Generation of Urban Databases

(RUGUD)

¾ Funded by the U.S. Army Research,

D l t d E i i C d

Development, and Engineering Command (RDECOM) Simulation and Training

Technology Center (STTC), RUGUD is a sophisticated, data-driven framework that

t fi bl t i ti

supports configurable terrain generation.

¾ Its application is for both wide-area databases and high-resolution urban environments. Our goal is to support better, cheaper, faster

database production through flexibility,

automation, and reuse. RUGUD's architecture continues to evolve as we incorporate

additional import, export, and data

manipulation capabilities. RUGUD is poised to address urban terrain generation

(12)

PEO STRI Technology Challenges

PEO STRI Technology Challenges

1. Terrain Changes and Correlation On-The-Fly

2. Voice Recognition Over Cluttered Radio Frequencies 3. Immersive Technologies

4. Processing Unstructured Human Language in a Tactical Environment

5 Highly scalable and mobile wireless Mesh/MANET networks and waveforms 5. Highly scalable and mobile wireless Mesh/MANET networks and waveforms

6. Accurate and Affordable Geo-location/Situational Awareness capabilities for indoor and GPS-denied environments

7. Software Defined Radios (SDR)/Cognitive Radios/Dynamic Spectrum Assess (DSA) 8. Testing, Training and Tactical Communications on one network infrastructure

9. Training, Test, and Joint Range end to end application interoperability 10. Miniaturization of PU H/W, battery life, and weight reduction

11 Vi t li ti St t i 11. Virtualization Strategies

12. Reduce Role-Player/Operator Overhead and Footprint 13. Fuel Cells/Batteries – Lighter, smaller, low cost

14. Low cost sophisticated remote target control 14. Low cost sophisticated remote target control

15. Cognitive Evaluation - Advanced sensors and algorithms for EEG, ECG, EMG, EG, CBT. Etc.

(13)

PEO STRI Technology Horizons

PEO STRI Technology Horizons

1

Cloud Computing

1.

Cloud Computing

2.

Mobile Computing and Apps

3

High Performance Computing

3.

High Performance Computing

4.

Game Technologies

5

Medical Simulation

5.

Medical Simulation

(14)

Research Quadrants

Research Quadrants

Yes

No

Consideration of Use?

Pure Basic

Research

(Bohr)

Use-inspired Basic

Research

(Pasteur)

Y

tal

(Bohr)

(Pasteur)

Yes

n

damen

n

ding?

Pure Applied

Research

for Fu

n

n

dersta

n

Research

(Edison)

No

Quest

U

n

14
(15)

Pasteur’s & Edison’s Quadrant

Pasteur’s & Edison’s Quadrant

Yes

No

Consideration of Use?

Pure Basic

Research

(Bohr)

Use-inspired Basic

Research

(Pasteur)

Y

tal

(Bohr)

(Pasteur)

Yes

n

damen

n

ding?

Unified Theory of Modeling

Weapon Orientation Sensors

GPU Processing

Pure Applied

Research

for Fu

n

n

dersta

n

GPU Processing

Research

(Edison)

No

U

n

(16)

Government Acquisition

Industry Production

Industry Production

Model of Technology Transfer

C

P

Production Contract

a pabilities irements Govt C a Requ i System Specification

Shared Knowledge Space

IP & Tech Transfer

Government Research

Policy & Practice

ocus

C

R

Research Contract

G ovt R&D F Research Direction

Industry Labs

Government R&D

University Labs

G

University Labs

Industry Labs

(17)

SAIC

SAIC

GD

GD

AT&T

AT&T

LM

LM

Ray

Examples

MSTC

OOS

TPT

TESS

CCTT

Army

PEO-STRI

UCF IST

UNC

UNC

UCF IST

GPU

A*

SAF

ADA

PCIG

ET

(18)

Technology Transfer Diagram Key

Technology Transfer Diagram Key

Government Office

Production Organization (Industry)

Research Organization (University or Industry)

Research Organization (University or Industry)

Project Contract

Deliverable Product/Research

Financial & Contractual Relationship

Financial & Contractual Relationship

Government Policy Relationship

IP & Technology Transfer Relationship

18

gy

p

(19)

21

st

Century Simulation Goal

21

st

Century Simulation Goal

¾

Training for every soldier, any time, any place,

¾

Training for every soldier, any time, any place,

using any compute device, connected to every

simulation we have.

¾

Take simulation out of the simulation center. Put

it in the cloud.

¾

Open access between all DoD devices,

(20)

Simulation in the Cloud

Simulation in the Cloud

NEW WORLD •Soldier-centric •Desktop Equipment •Desktop Equipment •Universal Access ENABLERS •Massive Computation •Global Networks •Cloud Services •Distributed Management 20 g

(21)

References

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