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Introduction Hebbian learning Generalised Hebbian learning algorithm Competitive learning Self Self-organising computational map: organising computational map: Kohonen network Summary

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Lecture 8

Lecture 8

Artificial neural networks:

Artificial neural networks:

Unsupervised learning

Unsupervised learning

Introduction

Introduction

Hebbian learning

Hebbian learning

Generalised Hebbian learning algorithm

Generalised Hebbian learning algorithm

Generalised Hebbian learning algorithm

Generalised Hebbian learning algorithm

Competitive learning

Competitive learning

Self

Self--organising computational map:

organising computational map:

Kohonen network

Kohonen network

Summary

(2)

The main property of a neural network is an

The main property of a neural network is an

ability to learn from its environment, and to

ability to learn from its environment, and to

improve its performance through learning. So

improve its performance through learning. So

far we have considered

far we have considered

supervised

supervised

or

or

active

active

learning

learning

−−

learning with an external “teacher”

learning with an external “teacher”

Introduction

Introduction

learning

learning

−−

learning with an external “teacher”

learning with an external “teacher”

or a supervisor who presents a training set to the

or a supervisor who presents a training set to the

network. But another type of learning also

network. But another type of learning also

exists:

(3)

In contrast to supervised learning, unsupervised or In contrast to supervised learning, unsupervised or

self

self--organised learningorganised learning does not require an does not require an

external teacher. During the training session, the external teacher. During the training session, the neural network receives a number of different

neural network receives a number of different input patterns, discovers significant features in input patterns, discovers significant features in

these patterns and learns how to classify input data these patterns and learns how to classify input data these patterns and learns how to classify input data these patterns and learns how to classify input data into appropriate categories. Unsupervised

into appropriate categories. Unsupervised learning tends to follow the neuro

learning tends to follow the neuro--biological biological organisation of the brain.

organisation of the brain.

Unsupervised learning algorithms aim to learn Unsupervised learning algorithms aim to learn rapidly and can be used in real

(4)

In 1949, Donald Hebb proposed one of the key In 1949, Donald Hebb proposed one of the key ideas in biological learning, commonly known as ideas in biological learning, commonly known as

Hebb’s Law

Hebb’s Law. Hebb’s Law states that if neuron . Hebb’s Law states that if neuron ii is is near enough to excite neuron

near enough to excite neuron jj and repeatedly and repeatedly

participates in its activation, the synaptic connection participates in its activation, the synaptic connection

Hebbian learning

Hebbian learning

participates in its activation, the synaptic connection participates in its activation, the synaptic connection between these two neurons is strengthened and

between these two neurons is strengthened and neuron

neuron jj becomes more sensitive to stimuli from becomes more sensitive to stimuli from neuron

(5)

Hebb’s Law can be represented in the form of two Hebb’s Law can be represented in the form of two rules:

rules:

1. If two neurons on either side of a connection 1. If two neurons on either side of a connection

are activated synchronously, then the weight of are activated synchronously, then the weight of that connection is increased.

that connection is increased.

2. If two neurons on either side of a connection 2. If two neurons on either side of a connection

are activated asynchronously, then the weight are activated asynchronously, then the weight are activated asynchronously, then the weight are activated asynchronously, then the weight of that connection is decreased.

of that connection is decreased.

Hebb’s Law provides the basis for learning Hebb’s Law provides the basis for learning without a teacher. Learning here is a

without a teacher. Learning here is a local local phenomenon

phenomenon occurring without feedback from occurring without feedback from the environment.

(6)

Hebbian learning in a neural network

Hebbian learning in a neural network

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(7)

Using Hebb’s Law we can express the adjustment Using Hebb’s Law we can express the adjustment applied to the weight

applied to the weight wwijij at iteration at iteration pp in the in the following form:

following form:

As a special case, we can represent Hebb’s Law as As a special case, we can represent Hebb’s Law as follows:

follows:

]

[

( ), ( )

)

( p F y p x p

w ij = j i

follows: follows:

where

where

αα

is the is the learning ratelearning rate parameter.parameter. This equation is referred to as the

This equation is referred to as the activity product activity product rule

rule..

) ( ) (

)

( p y p x p

wijj i

(8)

Hebbian learning implies that weights can only Hebbian learning implies that weights can only increase. To resolve this problem, we might

increase. To resolve this problem, we might

impose a limit on the growth of synaptic weights. impose a limit on the growth of synaptic weights. It can be done by introducing a non

It can be done by introducing a non--linear linear

forgetting factor

forgetting factor into Hebb’s Law:into Hebb’s Law:

where

where ϕϕ is the forgetting factor.is the forgetting factor.

) (

) (

) ( ) (

)

( p y p x p y p w p

wij = α j i − ϕ j ij

where

where ϕϕ is the forgetting factor.is the forgetting factor.

Forgetting factor usually falls in the interval Forgetting factor usually falls in the interval

between 0 and 1, typically between 0.01 and 0.1, between 0 and 1, typically between 0.01 and 0.1, to allow only a little “forgetting” while limiting to allow only a little “forgetting” while limiting the weight growth.

(9)

Hebbian learning algorithm

Hebbian learning algorithm

Step 1

Step 1: Initialisation.: Initialisation.

Set initial synaptic weights and thresholds to small Set initial synaptic weights and thresholds to small random values, say in an interval [0, 1].

random values, say in an interval [0, 1].

Step 2

Step 2: Activation.: Activation.

Compute the neuron output at iteration Compute the neuron output at iteration pp

Compute the neuron output at iteration Compute the neuron output at iteration pp

where

where nn is the number of neuron inputs, and is the number of neuron inputs, and θθjj is the is the threshold value of neuron

threshold value of neuron jj..

j n

i

ij i

j

p

x

p

w

p

y

=

θ

=1

)

(

)

(

)

(10)

Step 3

Step 3:: Learning.Learning.

Update the weights in the network: Update the weights in the network:

where

where ∆∆wwijij((pp)) isis thethe weightweight correctioncorrection atat iterationiteration pp..

The weight correction is determined by the The weight correction is determined by the

)

(

)

(

)

1

(

p

w

p

w

p

w

ij

+

=

ij

+

ij

The weight correction is determined by the The weight correction is determined by the generalised activity product rule:

generalised activity product rule:

Step 4

Step 4: Iteration.: Iteration.

Increase iteration

Increase iteration pp by one, go back to Step 2.by one, go back to Step 2.

]

[

(

)

(

)

)

(

)

(

p

y

p

x

p

w

p

w

ij

=

ϕ

j

λ

i

ij

(11)

To illustrate Hebbian learning, consider a fully To illustrate Hebbian learning, consider a fully

connected feedforward network with a single layer connected feedforward network with a single layer of five computation neurons. Each neuron is

of five computation neurons. Each neuron is

represented by a McCulloch and Pitts model with represented by a McCulloch and Pitts model with the sign activation function. The network is trained the sign activation function. The network is trained on the following set of input vectors:

on the following set of input vectors:

Hebbian learning e

Hebbian learning e

xample

xample

on the following set of input vectors: on the following set of input vectors:

(12)

x1 1

2

1 y1

y2

x2 2

x3 3 3 y3

1

0 0

1

0 0

x1 1

2

1 y1

y2

x2 2

x3 3 3 y3

1

0 0

0

0 1

2

Initial and final states of the network

Initial and final states of the network

Input layer Output layer

x4 4

x5 5

4 y4

5 y5

0

1

0

1

Input layer Output layer

x4 4

x5

4 y4

5 y5

0

1

0

1

(13)

O u t p u t l a y e r I n p u t l a y e r         0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 2

1 3 4 5 1

2 3

O u t p u t l a y e r

I n p u t l a y e r     0 0 0

1 2 3 4 5

1 2 3 0 2.0204 0 1.0200 0 0 0 0 0 0 2.0204 0    

Initial and final weight matrices

Initial and final weight matrices

I n p u t l a y e r         

0 0 0 0 1 0 1 0 0 0 0 0 1 0 0 3 4

5 I n

(14)

When this probe is presented to the network, we When this probe is presented to the network, we

                = 1 0 0 0 1 X

A test input vector, or probe, is defined as A test input vector, or probe, is defined as

(15)

In competitive learning, neurons compete among In competitive learning, neurons compete among themselves to be activated.

themselves to be activated.

While in Hebbian learning, several output neurons While in Hebbian learning, several output neurons can be activated simultaneously, in competitive

can be activated simultaneously, in competitive learning, only a single output neuron is active at learning, only a single output neuron is active at

Competitive learning

Competitive learning

learning, only a single output neuron is active at learning, only a single output neuron is active at any time.

any time.

The output neuron that wins the “competition” is The output neuron that wins the “competition” is called the

(16)

The basic idea of competitive learning was The basic idea of competitive learning was introduced in the early 1970s.

introduced in the early 1970s.

In the late 1980s, Teuvo Kohonen introduced a In the late 1980s, Teuvo Kohonen introduced a special class of artificial neural networks called special class of artificial neural networks called

self

self--organising feature mapsorganising feature maps. These maps are . These maps are based on competitive learning.

(17)

Our brain is dominated by the cerebral cortex, a Our brain is dominated by the cerebral cortex, a very complex structure of billions of neurons and very complex structure of billions of neurons and hundreds of billions of synapses. The cortex

hundreds of billions of synapses. The cortex includes areas that are responsible for different includes areas that are responsible for different human activities (motor, visual, auditory,

human activities (motor, visual, auditory,

What is a self

What is a self--organising feature map?

organising feature map?

human activities (motor, visual, auditory, human activities (motor, visual, auditory,

somatosensory, etc.), and associated with different somatosensory, etc.), and associated with different sensory inputs. We can say that each sensory

sensory inputs. We can say that each sensory

input is mapped into a corresponding area of the input is mapped into a corresponding area of the cerebral cortex.

cerebral cortex. The cortex is a selfThe cortex is a self--organising organising computational map in the human brain.

(18)

Feature

Feature--mapping Kohonen model

mapping Kohonen model

Kohonen layer Kohonen layer

Input layer

(a)

Input layer

1 0

(b)

(19)

The Kohonen model provides a topological The Kohonen model provides a topological mapping. It places a fixed number of input mapping. It places a fixed number of input patterns from the input layer into a higher patterns from the input layer into a higher--dimensional output or Kohonen layer.

dimensional output or Kohonen layer.

Training in the Kohonen network begins with the Training in the Kohonen network begins with the

The Kohonen network

The Kohonen network

Training in the Kohonen network begins with the Training in the Kohonen network begins with the winner’s neighbourhood of a fairly large size.

winner’s neighbourhood of a fairly large size.

Then, as training proceeds, the neighbourhood size Then, as training proceeds, the neighbourhood size gradually decreases.

(20)

Architecture of the Kohonen Network

Architecture of the Kohonen Network

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p

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g

n

a

l

s

I

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a

l

s

x1

y1

y2

Input layer

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p

u

t

S

x2

Output layer

(21)

The lateral connections are used to create a The lateral connections are used to create a

competition between neurons. The neuron with the competition between neurons. The neuron with the largest activation level among all neurons in the

largest activation level among all neurons in the output layer becomes the winner. This neuron is output layer becomes the winner. This neuron is the only neuron that produces an output signal. the only neuron that produces an output signal. The activity of all other neurons is suppressed in The activity of all other neurons is suppressed in the competition.

the competition. the competition. the competition.

The lateral feedback connections produce The lateral feedback connections produce

excitatory or inhibitory effects, depending on the excitatory or inhibitory effects, depending on the distance from the winning neuron. This is

distance from the winning neuron. This is achieved by the use of a

achieved by the use of a Mexican hat functionMexican hat function

which describes synaptic weights between neurons which describes synaptic weights between neurons in the Kohonen layer.

(22)

The Mexican hat function of lateral connection

The Mexican hat function of lateral connection

Connection strength

Excitatory effect

1

Distance

Inhibitory effect Inhibitory

effect

(23)

In the Kohonen network, a neuron learns by In the Kohonen network, a neuron learns by

shifting its weights from inactive connections to shifting its weights from inactive connections to active ones. Only the winning neuron and its

active ones. Only the winning neuron and its

neighbourhood are allowed to learn. If a neuron neighbourhood are allowed to learn. If a neuron does not respond to a given input pattern, then does not respond to a given input pattern, then learning cannot occur in that particular neuron. learning cannot occur in that particular neuron.

The

The competitive learning rulecompetitive learning rule defines the change defines the change The

The competitive learning rulecompetitive learning rule defines the change defines the change

∆∆wwijij applied to synaptic weight applied to synaptic weight wwijij asas

where

where xxii is the input signal and is the input signal and

αα

is the is the learning learning rate

rate parameter.parameter.

 

 −

= ∆

n competitio the

loses neuron

if ,

0

n competitio the

wins neuron

if ), (

j j w

x

(24)

The overall effect of the competitive learning rule The overall effect of the competitive learning rule resides in moving the synaptic weight vector

resides in moving the synaptic weight vector WWjj of of the winning neuron

the winning neuron jj towards the input pattern towards the input pattern XX. . The matching criterion is equivalent to the

The matching criterion is equivalent to the minimum

minimum Euclidean distanceEuclidean distance between vectors.between vectors.

The Euclidean distance between a pair of

The Euclidean distance between a pair of nn--byby--1 1 vectors

vectors XX and and WW is defined byis defined by vectors

vectors XX and and WWjj is defined byis defined by

where

where xxii and and wwijij are the are the iith elements of the vectors th elements of the vectors X

X and and WWjj, respectively., respectively.

2 / 1

1

2

) (

   

   

− =

=

=

n

i

ij i

j x w

(25)

To identify the winning neuron,

To identify the winning neuron, jjXX, that best , that best matches the input vector

matches the input vector XX, we may apply the , we may apply the following condition:

following condition:

where

where mm is the number of neurons in the Kohonen is the number of neurons in the Kohonen

,

j j

min

jX = XW j = 1, 2, . . ., m

where

where mm is the number of neurons in the Kohonen is the number of neurons in the Kohonen layer.

(26)

Suppose, for instance, that the 2

Suppose, for instance, that the 2--dimensional input dimensional input vector

vector XX is presented to the threeis presented to the three--neuron Kohonen neuron Kohonen network,

network,

The initial weight vectors,

The initial weight vectors, WW , are given by, are given by

      = 12 . 0 52 . 0 X

The initial weight vectors,

The initial weight vectors, WWjj, are given by, are given by

      = 81 . 0 27 . 0 1

W

     = 70 . 0 42 . 0 2

W

(27)

We find the winning (best

We find the winning (best--matching) neuron matching) neuron jjXX using the minimum

using the minimum--distance Euclidean criterion:distance Euclidean criterion:

2 21 2 2 11 1

1 (x w ) (x w )

d = − + − = (0.52 − 0.27)2 + (0.12 − 0.81)2 = 0.73

2 22 2 2 12 1

2 (x w ) (x w )

d = − + − = (0.52 − 0.42)2 + (0.12 − 0.70)2 = 0.59

2 23 2 2 13 1

3 (x w ) (x w )

d3 = (x1w13) +(x2w23) = (0.52 − 0.43)2 + (0.12− 0.21)2 = 0.13

d = − + − = (0.52 − 0.43) + (0.12− 0.21) = 0.13

Neuron 3 is the winner and its weight vector

Neuron 3 is the winner and its weight vector WW33 is is updated according to the competitive learning rule. updated according to the competitive learning rule.

0.01 ) 43 . 0 52 . 0 ( 1 . 0 )

( 1 13

13 = − = − =

w α x w

0.01 ) 21 . 0 12 . 0 ( 1 . 0 )

( 2 23

23 = − = − = −

(28)

The updated weight vector

The updated weight vector WW33 at iteration (at iteration (pp + 1) + 1) is determined as:

is determined as:

The weight vector

The weight vector WW of the wining neuron 3 of the wining neuron 3

   

 

=

   

 

− +

   

 

= ∆

+ =

+

20 . 0

44 . 0

01 . 0 0.01

21 . 0

43 . 0 )

( )

( )

1

( 3 3

3 p W p W p

W

The weight vector

The weight vector WW33 of the wining neuron 3 of the wining neuron 3 becomes closer to the input vector

becomes closer to the input vector XX with each with each iteration.

(29)

Step 1

Step 1:: InitialisationInitialisation..

Set initial synaptic weights to small random Set initial synaptic weights to small random

values, say in an interval [0, 1], and assign a small values, say in an interval [0, 1], and assign a small positive value to the learning rate parameter

positive value to the learning rate parameter αα..

(30)

Step 2

Step 2:: Activation and Similarity MatchingActivation and Similarity Matching..

Activate the Kohonen network by applying the Activate the Kohonen network by applying the input vector

input vector XX, and find the winner, and find the winner--takestakes--all (best all (best matching) neuron

matching) neuron jjXX at iteration at iteration pp, using the , using the minimum

minimum--distance Euclidean criteriondistance Euclidean criterion

2 / 1

  n

where

where nn is the number of neurons in the input is the number of neurons in the input layer, and

layer, and mm is the number of neurons in the is the number of neurons in the Kohonen layer.

Kohonen layer.

, )

( )

( )

(

2 / 1

1

2

]

[

   

   

− =

=

=

n

i

ij i

j j

p w

x p

min p

jX X W

(31)

Step 3

Step 3:: LearningLearning..

Update the synaptic weights Update the synaptic weights

where

where ∆∆wwijij((pp) is the weight correction at iteration ) is the weight correction at iteration pp..

The weight correction is determined by the The weight correction is determined by the competitive learning rule:

competitive learning rule:

) ( ) ( ) 1

( p w p w p

wij + = ij + ∆ ij

competitive learning rule: competitive learning rule:

where

where αα is the is the learning ratelearning rate parameter, and parameter, and ΛΛjj((pp) is ) is the neighbourhood function centred around the

the neighbourhood function centred around the winner

winner--takestakes--all neuron all neuron jjXX at iteration at iteration pp..

(32)

Step 4

Step 4:: IterationIteration..

Increase iteration

Increase iteration pp by one, go back to Step 2 and by one, go back to Step 2 and continue until the minimum

continue until the minimum--distance Euclidean distance Euclidean criterion is satisfied, or no noticeable changes criterion is satisfied, or no noticeable changes occur in the feature map.

(33)

To illustrate competitive learning, consider the To illustrate competitive learning, consider the

Kohonen network with 100 neurons arranged in the Kohonen network with 100 neurons arranged in the form of a two

form of a two--dimensional lattice with 10 rows and dimensional lattice with 10 rows and 10 columns. The network is required to classify

10 columns. The network is required to classify two

two--dimensional input vectors dimensional input vectors −− each neuron in the each neuron in the

Competitive learning in the Kohonen network

Competitive learning in the Kohonen network

two

two--dimensional input vectors dimensional input vectors −− each neuron in the each neuron in the network should respond only to the input vectors network should respond only to the input vectors occurring in its region.

occurring in its region.

The network is trained with 1000 two

The network is trained with 1000 two--dimensional dimensional input vectors generated randomly in a square

input vectors generated randomly in a square region in the interval between

region in the interval between ––1 and +1. The 1 and +1. The learning rate parameter

(34)

0 0.2 0.4 0.6 0.8 1

W

(2

,j

)

Initial random weights

Initial random weights

-0.8 -0.6 -0.4 -0.2 0 0.2 0.4 0.6 0.8 1 W(1,j)

-1 -1 -0.8 -0.6 -0.4 -0.2

W

(2

,j

(35)

Network after 100 iterations

Network after 100 iterations

0 0.2 0.4 0.6 0.8 1

W

(2

,j

)

-0.8 -0.6 -0.4 -0.2 0 0.2 0.4 0.6 0.8 1 W(1,j)

-1 -1 -0.8 -0.6 -0.4 -0.2

W

(2

,j

(36)

Network after 1000 iterations

Network after 1000 iterations

0 0.2 0.4 0.6 0.8 1

W

(2

,j

)

-0.8 -0.6 -0.4 -0.2 0 0.2 0.4 0.6 0.8 1 W(1,j)

-1 -1 -0.8 -0.6 -0.4 -0.2

W

(2

,j

(37)

Network after 10,000 iterations

Network after 10,000 iterations

0 0.2 0.4 0.6 0.8 1

W

(2

,j

)

-0.8 -0.6 -0.4 -0.2 0 0.2 0.4 0.6 0.8 1

W(1,j) -1

-1 -0.8 -0.6 -0.4 -0.2

W

(2

,j

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