Pokémon Go
The Place of Self Esteem and Social Life in Interactive Virtual Gaming: A Mixed Methods Investigation into the Lived Experience of Pokémon Go Players
569
Influence of Pokémon Go on physical activity levels of university players: a cross-sectional study
12
The Playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability
25
Augmented Reality: Pokémon Go, Google Glass und Krimi Dystopie führen zu Missverständnissen
9
Pokémon Go Away: Augmented Reality Games Pose Issues with Trespass and Nuisance
57
Gotta catch ‘em all: Impact of Pokémon Go on physical activity, sitting time and perceptions of physical activity and health at baseline and three months follow up
25
Pokémon Go: Why Augmented Reality Games offer insights for enhancing public health Interventions on obesity related diseases
6
Pokémon GO Forensics: An Android Application Analysis
23
From urban planning and emergency training to Pokémon Go: applications of virtual reality GIS (VRGIS) and augmented reality GIS (ARGIS) in personal, public and environmental health
11
“Gotta catch ‘em all” or “not enough time”: Users motivations for playing Pokémon Go and non users reasons for not installing
25
The effect of Pokémon Go on the pulse of the city: a natural experiment
19
Pokémon GO: A Revolution in Social Gaming (Case Study)
6
Gotta catch 'em all: Impact of Pokémon Go on physical activity, sitting time and perceptions of physical activity and health at baseline and three months follow up
26
Gotta catch 'em all or not enough time: Users motivations for playing Pokemon Go (TM) and non users' reasons for not installing
10
The Connex: A New User-Interface Design for the Contacts of a Mobile Phone
152
Go Directly to Jail, Do Not Pass Go, Do Not Keep House
33
On letting go
23
Context dependency of motor chunks in a DSP go/no go task
28
Addiction to food: how go/no-go tasks affect appetite
11
Chinese Individualist Travels in Taiwan: Must Go VS. Want to Go
5