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Virtual Human

Framework of controlling 3Dd virtual human emotional walking using BCI

Framework of controlling 3Dd virtual human emotional walking using BCI

... 3D Virtual Human animation in the field of game research still requires a quite lot of enhancement particularly on how to provide users attractive ...3D Virtual Human animation have been ...

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Verbal indicators of psychological distress in interactive dialogue with a virtual human

Verbal indicators of psychological distress in interactive dialogue with a virtual human

... In this paper, we report on several kinds of such indicators we have observed in a corpus of 43 Wizard-of-Oz interactions collected with our pro- totype virtual human, Ellie, pictured in Figure 1. We begin ...

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The effect of suspicion on emotional influence tactics in virtual human negotiation

The effect of suspicion on emotional influence tactics in virtual human negotiation

... whether human negotiators with a suspicious mind- set are less susceptible to an emotionally manipulative virtual human in a multi- issue bargaining task compared to naive ...a human ...

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Practical Evaluation of Speech Recognizers for Virtual Human Dialogue Systems

Practical Evaluation of Speech Recognizers for Virtual Human Dialogue Systems

... We perform a large-scale evaluation of multiple off-the-shelf speech recognizers across diverse domains for virtual human dialogue systems. Our evaluation is aimed at speech recognition consumers and ...

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Virtual human technology: patient demographics and healthcare training factors in pain observation and treatment recommendations

Virtual human technology: patient demographics and healthcare training factors in pain observation and treatment recommendations

... Conclusions: This study found that the characteristics of the VHs and whether the participants were undergraduates or HTs influenced the ratings of pain assessment and treatment recommendations. The findings are ...

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Bottom up visual attention for virtual human animation

Bottom up visual attention for virtual human animation

... The grouped-mode rendering approximates the acuity of the eye in the periphery, where only gross object characteristics are perceived. In this mode, object colours are coded according to their group membership. The ...

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A Common Ground for Virtual Humans: Using an Ontology in a Natural Language Oriented Virtual Human Architecture

A Common Ground for Virtual Humans: Using an Ontology in a Natural Language Oriented Virtual Human Architecture

... a virtual character and several simple command ...of human activity comparable to the Virtual Human Project with which to compare our ...

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Practical Evaluation of Human and Synthesized Speech for Virtual Human Dialogue Systems

Practical Evaluation of Human and Synthesized Speech for Virtual Human Dialogue Systems

... in virtual human dialogue systems is to use professional human recordings or limited-domain speech ...of human and synthesized voices with regard to naturalness, conversational aspect, and ...

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Planning and adaptation of virtual human character motion

Planning and adaptation of virtual human character motion

... We chose linear increments, the same on all three axes, roughly equivalent to the small- est extent of the docking template - typically 10cm. In sampling locations to place a foot for example, spacing your samples by the ...

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Standardization of the size and shape of virtual human body for apparel products

Standardization of the size and shape of virtual human body for apparel products

... of virtual garment systems must to be continuously enhanced until the results of digital fitting evaluation and real garment fit- ting evaluation reflect each ...phase, virtual twins of wearers tend to be ...

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A Framework for Human like Behavior in an Immersive Virtual World

A Framework for Human like Behavior in an Immersive Virtual World

... Expressive human-like virtual characters facilitate social interaction within immersive virtual environments, by triggering users’ innate empathetic responses to the human form and behavior ...

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Ergonomic Analysis of UI’s BicyclesUsing Posture Evaluation Index (PEI) Method in Virtual Environment

Ergonomic Analysis of UI’s BicyclesUsing Posture Evaluation Index (PEI) Method in Virtual Environment

... lingkungan virtual (virtual environment) yang terdiri atas model sepeda dan model lintasan sesuai dengan konfigurasi model desain sepeda UI, 2) membuat model manusia (virtual human) ...

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Synthetic vision and memory for autonomous virtual humans

Synthetic vision and memory for autonomous virtual humans

... Attention is currently modelled in the system by using the different vision modes to control the detail of the infor- mation acquired. When the agent becomes attentive towards an object, that object is rendered in the ...

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3D avatar movement and navigation

3D avatar movement and navigation

... applying human emotion on virtual human characters and transfers those human emotions to players through haptic ...of virtual human characters during playing ...of virtual ...

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Prototyping virtual instructors from human human corpora

Prototyping virtual instructors from human human corpora

... Virtual human characters constitute a promising contribution to many fields, including simulation, training and interactive games (Kenny et ...generating virtual instructors from automatically ...

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A memory model for autonomous virtual humans

A memory model for autonomous virtual humans

... memories from the STM to the LTM, we assume that only repeated exposure is necessary to encode them into the latter. Attention is modelled in the system by using the different vision modes to control the detail of the ...

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STUDY OF REVOLUTION ON EHRM

STUDY OF REVOLUTION ON EHRM

... web-based human resources (Walker, 2001), human resource information systems (HRIS), virtual human resource management, human resource intranet, computer-based human resource ...

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Human Behavior towards Virtual Humans

Human Behavior towards Virtual Humans

... In this study, we make a direct comparison between the behavior of people interacting with other humans in face-to-face interaction with their behavior when interacting with VHs. We explore this within the context of a ...

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A vibration tactile aesthetic to enhance the realism of interactive game avatar

A vibration tactile aesthetic to enhance the realism of interactive game avatar

... in virtual reality game. Virtual human (avatar) has been studied often in recent ...add human emotion from visual (facial expression) or sound effect to show behaviour of virtual ...

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A framework for a cyber classroom: towards a human-centric virtual classroom

A framework for a cyber classroom: towards a human-centric virtual classroom

... These are some of the questions that the ‘Dynamic Education’ project has attempted to address over the last three years (2007-2009) using an action learning methodology and will be reported in this paper. It leads to the ...

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