[PDF] Top 20 Why so serious? On the relation of serious games and learning
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Why so serious? On the relation of serious games and learning
... adventure games, puzzles, role-playing games, strategy, sports and first person shooters ...the games industry create new genres with every new platform or input device ...‘physical’ games on ... See full document
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Serious Games: Games That Facilitate Learning : The effects of freedom and rewards in game based learning
... Serious games, however, have a different goal. Where computer games are created to entertain the users, serious games are created with the objective to teach, train, inform or persuade ... See full document
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SERIOUS GAMES IN ONLINE LEARNING
... and learning outcomes were all assessed when compared with serious games (SGs) and ...traditional learning, the authors showed that effect sizes in learning for all three categories ... See full document
27
Effect of debriefing with serious games on learning in an EFL classroom
... the learning gains after serious ...study, serious games are considered to be an interactive, entertaining environment with instructional and educational ...through games in a computer ... See full document
35
Learning programming with serious games
... based learning pointed out that there are no properties that are common to all games and that games belong to the same semantic category only because they bear a “family resemblance” to one another ... See full document
8
Serious Games in Medical Education : as Learning Tools
... assessed learning content ...of games is also stressed by ...all learning content,target groups, settings), according to Expert ...the learning content: if realistic procedures are addressed, ... See full document
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Serious games in 2025 : towards intelligent learning in Virtual Worlds
... of learning, the prob- lems arising and research needed by developers and educators using Vir- tual Worlds as an intelligent learning ...the learning environment but realism, student paced ... See full document
8
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... as learning games, health games, games for change, and serious games, being touted as “examples” of gamification, when often the developers of those games might not ... See full document
11
Gender-based Engagement Model for Serious Games
... improve learning quality and increases outcomes while allowing for more natural control of learning ...countries. Serious Games are effective tools for learning, and it can be used to ... See full document
8
Innovative interfaces for Serious Games
... The most important decision is to define, from the beginning, the role of children in the project [3]. Higher involvement children roles, like design-partners and informants, may be very useful to detect children’s ... See full document
7
Children Designing Serious Games
... of games with children is reported in the literature but has not been specifically studied in serious games ...for learning products with teenagers was used by (Danielsson & Wiberg, 2008) ... See full document
9
Recommendations on the Design of Serious Games for People with Dementia
... Currently, there is no treatment available to cure dementia [1]. Traditional treatment of dementia consists of drug therapy in combination with cognitive and/or physical training. A meta-analysis investigated the ... See full document
12
How to create a serious game?
... Currently, serious games face some challenges in the education ...associate games and futility, and it’s sometimes difficult to convince that games can be useful in a learning ...based ... See full document
5
Argotario: Computational Argumentation Meets Serious Games
... sitions, serious games provide an alternative to paid ...of serious games for NLP is their benefit to the users other than getting the annotations done quickly: learning a language in ... See full document
6
SERIOUS GAMES AND REHABILITATION FOR ELDERLY ADULTS
... Neurorehabilitation Training ToolKit - NTT consists of a bilateral upper limb task that requires practicing movement smoothness, range of motion, arm displacement and arm coordination. The patient’s hand movements are ... See full document
9
Serious games for serious crises: reflections from an infectious disease outbreak matrix game
... ‘ serious games ’ can pro- mote innovation and learning around health policy and global crisis response for experts, those new to the field, and those working in related sectors, such as ...(matrix) ... See full document
8
Evaluation of serious games: a holistic approach
... of serious games are usually two-fold, aiming at the measurement of the software quality of the game, on the one hand, and at the assessment of its effectiveness in terms of reaching their goals of ... See full document
9
Ethics as a Game? Towards a Framework for Game Design
... intended learning outcome (ILO). Learning outcomes (LOs) are the implementation tools for objectives (Greensted & Hommel, ...own learning objectives. Notwithstanding a lack of such space, ... See full document
16
Obtaining better metrics for complex serious games within virtualised simulation environments
... In case of restricted access, the user has only predefined operations to choose from. This way the VM-based environment can stay on the background and provide the user with a simple user interface that is convenient for ... See full document
9
Serious games for health: three steps forwards
... superior learning outcomes than unguided or minimally guided environment, in which learners must discover or construct essential information for themselves ...in serious games confirmed that the use ... See full document
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