Ceramic planters
Serving pieces and local clay glazes
Intelligent Lighting System for Health
Team Igniter: an adaptive toolkit to guide and leverage collaboration in teams seeking to problem-solve and innovate
Toward Establishing a Catalog of Security Architecture Weaknesses
The Soul’s Speaker: Give your eyes some rest
Fresh Food Delivery System Based on Suburban Community
WAVE: Brain-computer interface connection and biofeedback monitor
Reborn of the Beauty
Graphic Instructions on Packages: A New Way to Improve the Consumer Repackaging Experience with Multi-Component Products
Deep Liquid State Machines with Neural Plasticity and On-Device Learning
Space Journey: Encouraging astronomy education and space exploration through an interactive experiential design installation of an astronaut training program
The Misconception of Social Anxiety Disorder: Creating Understanding Through Motion Graphics
Paleo Journey: An Interactive Paleolithic Cave Art Experience. Using the User Experience (UX) Design Process to Develop An Interactive and Immersive Paleolithic Cave Art Exhibit Suitable for Children Between Five (5) and Seven (7) Years Old.
Covered jars
A Study of the possibilities of developing practical ceramic ware for charcoal cooking
Possibilities in pottery: cooking ware including flameware
FUNDoggy: Using gamification and social network services to create a mobile fundraising application for helping shelter dogs
Pixel: Building a Dyslexic Child's Mind
The Modernized Keyboard: Improving the Musician’s Experience Through User-Centered Design
Virtual Notes: Projected Note-Taking System Design
ALPHABOT: Using Interaction Design to Help Children with Reading Disabilities through a Multi-sensory Approach
re:act A Three-Way Communication Interactive Design System for School-Family Partnerships
Welcome Home Rochester: Guiding Refugees through Life in America