Intro
Ambitious Theme - Req. Composer level 9th. Score contains two additional melody slots, but consumes an additional round of daily duration each round.
Anthem of the Dutiful Knight - Req. Composer level 6th, Spell Focus (conjuration). Ethereal knight readies an action to attack those who attack the conductor.
Blaring Note - Intro deafens all creatures within 30 feet with a Fortitude save to negate. Starting at 5th level, deals sonic damage with no saving throw.
Cadenza - Req. Leadership. A single ally within 30 feet of the conductor gains double benefit from melodies for 1 round, but no other creatures are affected by the melodies for that round. A harmonicist score with this intro has one fewer melody slots than normal.
Chorale - Req. Composer level 8th. Allied bards and maestros extend the range of the conductor's performance.
Expresivo - Req. Composer level 7th, Knowledge (religion) 7 ranks. Mind-affecting abilities contained in a score with this intro affect creatures that are immune to mind-affecting abilities, but not creatures that are normally vulnerable to them.
Fill with Purpose - Req. Composer level 4th. The conductor gains a +2 deflection bonus to AC for the duration of the performance. This bonus increases by +1 for every six composer levels.
Invocation of Beatitude - Req. Composer level 9th, Extra Channel or Improved Channel. If the conductor channels positive energy, living allies within 30 feet gain fast healing 1 and the benefits of protection from evil. If the conductor channels negative energy, undead allies within 30 feet gain fast healing 1 and the benefits of protection from good.
This melody takes up two melody slots when added to a score.
Klangfarbenmelodie - Req. Composer level 5th, Spellcraft 5 ranks. The conductor can change instrumentation as a standard action, making creatures who rendered themselves immune to melodies vulnerable again.
Last March of the Stone Giants - Req. Composer level 4th, Knowledge (history) 6 ranks. All allies within 30 feet gain DR 2/- for 1 round. This DR increases by +1 for every two composer levels beyond 6th.
Pianissimo - Req. Composer level 12th. The radius of the score's melodies is halved, but each melody that can be taken multiple times is taken an additional time.
Powerful Note - All melodies with a radius of effect have that radius doubled for 1 round.
Relaxing Exposition - Req. Composer level 6th. All allies within 30 feet gain fast healing 2 for 1 round. This fast healing increases by +1 for every two composer levels beyond 6th.
Uplift - Req. Composer level 6th, Knowledge (religion) 6 ranks. All allies within 30 feet gain composer level temporary hit points for the duration of the performance.
Outro
Almsgiver - Conductor receives a bonus to Perform checks to earn a living equal to the remaining duration of the score. Consumes all remaining duration of score.
Anthem of Good Health - Req. Composer level 9th. Outro removes non-magical disease in a 30-foot radius. A score with this outro contains one fewer melody slots than normal.
Encore! - Req. Composer level 13th. If the conductor has conducted the score for 5 or more rounds, he may begin to conduct it again at no cost for the next 1d4 rounds.
End with a Whimper - Req. Composer level 13th, Heal 13 ranks. A single creature within 30 feet takes 12d6 + composer level damage with a Fortitude save to negate.
Flaming Invective - Weapons wielded by allies within 30 feet deal an additional point of fire damage for every two composer levels the conductor possesses for 1 round.
Hush - Req. Composer level 4th. Creatures within 30 feet become incapable of speech for 1 round with a Will save to negate.
Invigorating Coda - Req. Composer level 6th. Creatures within 30 feet heal for 1d8 + half composer level hit points.
Rejuvenating Coda - Req. Composer level 3rd. A single ally within 30 feet is healed for 1d6 points of damage for each round the score was conducted, maximum 1d6 / 2 composer levels. Starting at 10th level, this increases to 2d6 points of damage per round conducted.
The Fat Lady Cometh - Req. Composer level 6th, Spell Focus (conjuration). A fat lady appears when the intro is triggered and capers about for the duration of the performance. She sings when the outro is triggered, stunning creatures within 10 feet. Fortitude negates.
Trailing Coda - Req. Composer level 3rd. A score with this outro does not expend a round of daily duration the round it is triggered.
Triumphant Shout - Req. Composer level 7th. All allies within 30 feet are immune to fear for 2 rounds, plus an additional round for every three composer levels beyond 7th.
Trumpets of the Heavenly Host - Req. Composer level 16th. 15-foot cone of sound paralyzes for 1 round with a Fortitude save to negate.
Warding Finale - Choose acid, cold, electricity, fire, or sonic. All allies within 30 feet ignore the next 3 points of damage per composer level of the chosen energy type.
Intro/Outro
Energico - Req. Composer level 7th. If used as an intro, the conductor begins conducting as a move action. If used as an outro, the conductor ceases conducting as a move action and may begin conducting another score this round.
Melody
Anthem of the Superior - Req. Composer level 4th or drow. Creatures who strike the conductor in melee are shaken for 1 round. Will negates.
Blasphemous Desecration - Req. Composer level 11th, ability to channel negative energy. Light level is reduced by one step within 30 feet of the conductor. Creatures in the area take a -1 penalty to attack and damage, as well as 1 point of damage if they begin their turn in the area. This melody takes up two melody slots when added to a score.
Blazing Glory - Req. Composer level 5th. Conductor's weapons deal an additional 1d3 fire damage. This melody can be taken multiple times.
Bonds of Love - Req. Composer level 5th. The conductor's healing spells with a range of touch have a range of close.
This melody takes up two melody slots when added to a score.
Buffering Blare - Creatures within 30 feet of the conductor gain a +1 insight bonus to saving throws made against sonic spells and bardic performances. This melody can be taken multiple times.
Capriccio - Req. Composer level 4th. Allies within 30 feet gain a +1 bonus to class level for the purpose of determining the effects of bardic performances. This melody can be taken multiple times.
Cast Like a Die - Req. Composer level 7th, Spell Focus (divination). Once per round, an ally within 30 feet of the conductor may reroll an attack roll, skill check, saving throw, or ability check, but at a -2 penalty. This melody takes up two melody slots when added to a score.
Celebrate the Feast - Req. Composer level 4th or halfling. Allies within 30 feet who listen for 5 rounds are satisfied as though they had eaten a full meal.
Chantey - Req. Ability to cast 2nd-level spells. The conductor gets a +1 bonus to caster level. This melody takes up two melody slots.
Clarion Call - Req. Knowledge (history) 4 ranks. Allies within 30 feet gain a +1 bonus to saving throws against mind-affecting abilities. This melody can be taken multiple times.
Deceptive Cadence - The DC of the score's outro increases by +1.
Defiant Anthem - Allies within 30 feet have a +2 bonus to saving throws against fear effects. This melody can be taken multiple times.
Disrupting Tune - Choose acid, cold, electricity, fire, or sonic. Allies within 30 feet have resistance 5 against the chosen energy type. This melody can be taken multiple times.
Elegy for the Yet Living - Req. Composer level 3rd, Knowledge (religion) 3 ranks. Once per round, the conductor may fire a ray with a range of 30 feet, dealing 1d3 damage and healing for that amount. This melody can be taken multiple times.
Etude - Req. Spell Focus (enchantment). All other bards and composers within 30 feet get a +1 bonus to the DC of their scores and bardic performances.
Exultation - Req. Composer level 9th. All allies within 30 feet have a +1 morale bonus to saving throws made against death effects or spells and abilities that kill on a failed saving throw. This melody can be taken multiple times.
Flaming Steel - Weapons wielded by allies within 30 feet deal an additional point of fire damage. This melody may be taken multiple times.
Ghostly Wailing - Req. Composer level 3rd, Spell Focus (illusion). All foes within 30 feet take a -1 penalty to saving throws against fear effects. This melody can be taken multiple times.
Glorious Consecration - Req. Composer level 11th, ability to channel positive energy. Light level is increased by one step within 30 feet of the conductor. Allies in that area gain a +1 sacred bonus to attack and damage, and gain a temporary hit point if beginning their turn in the area. This melody takes up two melody slots when added to a score.
Inspire Accuracy - All allies within 30 feet have a +1 competence bonus to attack rolls. This melody can be taken multiple times.
Inspire Might - All allies within 30 feet have a +1 competence bonus to damage rolls. This melody can be taken multiple times.
Inspire Terror - Req. Composer level 8th, Intimidate 10 ranks. All foes within 30 feet of the conductor are shaken on a failed Will save and remain shaken for as long as they remain in the area of effect. This melody takes up two melody slots when added to a score.
Interlude - Req. Composer level 10th. The conductor can suppress a melody for a time in order to make it more powerful later.
Internalized Harmony - The conductor gains a +1 deflection bonus to AC. This melody can be taken multiple times.
Internalized Invigoration - Req. Composer level 10th, Heal 4 ranks. The conductor gains fast healing 2 that stacks with other forms of fast healing. This melody can be taken multiple times.
Interposing Notation - Req. Composer level 5th, Spell Focus (conjuration). Conjured musical notes grant allies within 30 feet concealment against mundane ranged attacks.
Bradley Crouch, Jason Linker The Cantor
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Introspective Theme - All allies within 30 feet receive a +2 competence bonus to Knowledge skill checks. This melody can be taken multiple times.
Invigorating Melody - All allies within 30 feet gain fast healing 1. This melody can be taken multiple times.
Knightly Chant - All allies within 30 feet gain DR 1/-. This melody can be taken multiple times.
March of Progress - Req. any one of - Composer level 4th, half-elf, half-orc, or human. Allies within 30 feet gain a +4 insight bonus on their next Craft check made to produce a mundane item, increasing to +6 if it is a novel construction. Lasts 24 hours.
Music Given Life - Req. Composer level 5th. Conductor summons an air elemental that deafens those it hits.
Ode to the Barkeep - Req. Composer level 4th or dwarf. When inside a tavern, expensive alcohol is treated as potions of cure light wounds with a caster level equal to the HD of the owner of that tavern.
Oppressive Fate - Req. Composer level 7th, Spell Focus (divination). Once per round, the conductor can force a foe to reroll any ability check, attack roll, skill check, or saving throw and take the worse result, albeit at a +2 bonus for both rolls. Will negates.
Reaper Among Us - Dying creatures within 30 feet cannot stabilize. Whenever a creature in range dies, the conductor gains 3 temporary hit points.
Rebuffing Voice - Req. Composer level 4th. The conductor gains the benefits of the sanctuary spell.
Resilient Measure - Choose a school of magic. All allies within 30 feet have a +1 insight bonus to saving throws made against spells of the chosen school. This melody can be taken multiple times.
Sea Shanty - All allies within 30 feet have a +2 competence bonus to Profession and Craft checks. This melody can be taken multiple times.
Sonutechnics - Req. Composer level 4th or puddling. Once per round, the conductor fires a ray with a range of 30 feet, dealing 1d6 sonic damage on ranged touch. Enhanced effect against oozes and undead.
Steady Beat - All allies within 30 feet have a +1 morale bonus to CMD. This melody can be taken multiple times.
Tearjerker - All foes within 30 feet become dazzled with a Will save to negate.
The Earth's Bounty - Food within 30 feet is retroactively cooked with superior skill and has foodborne pathogens and toxins removed.
Timeless Theme - Req. Composer level 4th or elf. Spells and abilities that would raise a corpse within 30 as an undead creature must make a DC 11 + composer level caster level check or fail.
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Harmonicist
Sound is merely vibration through a medium, and music is merely carefullyselected sound. While others may restrict themselves to established musical instruments in an effort to make the creative process easier, a harmonicist tends to go out of his way to find the strange and unusual.
Role: Harmonicists are unique among composers thanks to their ability to induce harmonic vibration in bodies. As a result, a harmonicist's music generally affects one creature at a time, but his method allows him to strike up multiple scores at any one time.
Alignment: Any. The harmonicist considers music to be both an art and a science, and this duality can be embraced by any moral philosophy.
Kickstarter Backer: Paul "Akimotos" Fijma.
Author: Bradley Crouch.
Hit Die: d6
Starting Wealth: 2d6 x 10 gp (average 70 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Skills
The harmonicist's class skills are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (local), Knowledge (nature), Knowledge (nobility), Linguistics (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Use Magic Device (Cha).
Skill Ranks per Level: 4 + Int modifier