Intro
Accelerando - Increases base land speed of those within 30 feet of the subject by +5 feet per round.
Acoustic Optimization - Req. Composer level 4th. Score has a range of medium.
Ambitious Theme - Req. Composer level 9th. Score contains two additional melody slots, but consumes an additional round of daily duration each round.
Anthem of the Dutiful Knight - Req. Composer level 6th, Spell Focus (conjuration). Ethereal knight readies an action to attack those who attack the subject.
Blaring Note - Intro deafens all creatures within 30 feet of the subject with a Fortitude save to negate. Starting at 5th level, deals sonic damage with no saving throw.
Bow to Your Partner - Req. Composer level 5th, Spell Focus (illusion). All of the subject's allies within 30 feet of the subject gain an illusory double, as the mirror image spell.
Building Dissonance - Subject takes 1d3 sonic damage each round, increasing by 1d3 each subsequent round to a maximum of 1d3 for every two composer levels. Starting at 10th level, rate of increase doubles. Fortitude negates.
Cadenza - Req. Leadership. A single ally within 30 feet of the subject gains double benefit from melodies for 1 round, but no other creatures are affected by the melodies for that round. A harmonicist score with this intro has one fewer melody slots than normal.
Complementary Waves - Req. Composer level 3rd. Those affected by score's melodies gain sonic resistance and are healed when this resistance totally negates sonic damage dealt by the score.
Expresivo - Req. Composer level 7th, Knowledge (religion) 7 ranks. Mind-affecting abilities contained in a score with this intro affect creatures that are immune to mind-affecting abilities, but not creatures that are normally vulnerable to them.
Relaxing Exposition - Req. Composer level 6th. All of the subject's allies within 30 feet of the subject gain fast healing 2 for 1 round. This fast healing increases by +1 for every two composer levels beyond 6th.
Say it Loud! - The range and radius of effect of the score's outro is doubled.
Staccato - Weapons wielded by the subject's allies within 30 feet of the subject are keen for 1 round.
The Puppetmaster - Melodies that normally allow the subject to pick targets now have targets picked by the conductor.
Outro
Almsgiver - Conductor receives a bonus to Perform checks to earn a living equal to the remaining duration of the score. Consumes all remaining duration of score.
Ambitious Finale - Req. Composer level 13th. Melodies continue for 1 round after performance ends.
Dissonant Coda - Req. Composer level 3rd. A single foe of the subject within 30 feet of the subject takes 1d6 points of sonic damage for each round the score was conducted, maximum 1d6 / 2 composer levels. Starting at 10th level, this increases to 2d6 points of sonic damage per round conducted. Fortitude halves.
Encore! - Req. Composer level 13th. If the conductor has conducted the score for 5 or more rounds, he may begin to conduct it again at no cost for the next 1d4 rounds.
Flaming Invective - Weapons wielded by the subject's allies within 30 feet of the subject deal an additional point of fire damage for every two composer levels the conductor possesses for 1 round.
Lingering Echoes - Score continues for 1 round rather than end when the subject moves out of range.
Momentary Depression - Req. Composer level 4th, Acrobatics 5 ranks. All of the subject's foes within 30 feet of the subject are affected by the slow spell for 1 round. Will negates.
Momentary Elation - Req. Composer level 4th, Acrobatics 5 ranks. All of the subject's allies within 30 feet of the subject are affected by the haste spell for 1 round.
Rejuvenating Coda - Req. Composer level 3rd. A single ally of the subject within 30 feet of the subject is healed for 1d6 points of damage for each round the score was conducted, maximum 1d6 / 2 composer levels. Starting at 10th level, this increases to 2d6 points of damage per round conducted.
Slap of the Miffed Composer - Req. Composer level 6th. Subject becomes dazed for 1 round if it made a successful saving throw against a composition in the last round. Fortitude negates.
Trailing Coda - Req. Composer level 3rd. A score with this outro does not expend a round of daily duration the round it is triggered.
Intro/Outro
Energico - Req. Composer level 7th. If used as an intro, the conductor begins conducting as a move action. If used as an outro, the conductor ceases conducting as a move action and may begin conducting another score this round.
Stereophonic - Req. Composer level 6th. Both intro and outro, NOT either/or. Conductor may conduct two scores in one action if both have this composition.
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Bradley Crouch, Jason Linker The Harmonicist
Melody
Acquiring the Reins - Intro that normally affects allies or foes of the subject now affects allies or foes of the conductor.
Amplification - The first time the subject deals sonic damage each round, he deals an additional 1d4 damage. Can be taken multiple times.
Anthem of the Superior - Req. Composer level 4th or drow. Creatures who strike the subject in melee are shaken for 1 round. Will negates.
Attenuation - Req. Composer level 9th. Subject is rendered mute. Fortitude negates. This melody takes up two melody slots when added to a score.
Booming Theme - Req. Composer level 8th, Spell Focus (evocation). Once per round, the subject can shout, dealing 2d4 sonic damage and demoralizing in a 10-foot burst. Fortitude halves damage and negates demoralization. This melody takes up two melody slots when added to a score.
Buffering Blare - The subject gains a +1 insight bonus to saving throws made against sonic spells and bardic performances. This melody can be taken multiple times.
Cast Like a Die - Req. Composer level 7th, Spell Focus (divination). Once per round, the subject may reroll an attack roll, skill check, saving throw, or ability check, but at a -2 penalty. This melody takes up two melody slots when added to a score.
Celebrate the Feast - Req. Composer level 4th or halfling. If the subject listens for 5 rounds, it is satisfied as though it had eaten a full meal.
Clarion Call - Req. Knowledge (history) 4 ranks. The subject gains a +1 bonus to saving throws against mind-affecting abilities. This melody can be taken multiple times.
Crackling Tension - Composer level 5th, Spell Focus (evocation). The subject deals 1 electricity damage and 1 sonic damage to creatures that strike it in melee. This melody can be taken multiple times.
Cumulative Backlash - Composer level 4th, Spell Focus (evocation). Choose acid, cold, electricity, fire, or sonic. If the subject takes 5 or more damage of the chosen type from a single source, it takes a -1 penalty to AC for 1 round.
Deceptive Cadence - The DC of the score's outro increases by +1.
Defiant Anthem - The subject has a +2 bonus to saving throws against fear effects. This melody can be taken multiple times.
Disrupting Tune - Choose acid, cold, electricity, fire, or sonic. The subject has resistance 5 against the chosen energy type. This melody can be taken multiple times.
Droning Melody - Req. Composer level 5th. The subject has its morale bonuses suppressed. A Will save negates.
This melody takes up two melody slots when added to a score.
Empowering Tune - Req. Composer level 3rd, Knowledge (arcana) 3 ranks. Choose acid, cold, electricity, fire, or sonic. If the subject deals damage of the chosen type, it deals an additional point of damage. This melody can be taken multiple times.
Focused Dissonance - Weapons wielded by the subject deal an additional point of sonic damage. This melody may be taken multiple times.
Fortissimo - Req. Perform (any) 3 ranks. The subject gains a +1 morale bonus to Strength and Constitution. This melody can be taken multiple times.
Inspire Accuracy - The subject has a +1 competence bonus to attack rolls. This melody can be taken multiple times.
Inspire Might - The subject has a +1 competence bonus to damage rolls. This melody can be taken multiple times.
Inspire Tactics - Choose bull rush, disarm, grapple, reposition, steal, or trip. The subject has a +1 enhancement bonus to combat maneuver checks made to perform the chosen combat maneuver. This melody can be taken multiple times.
Inspire Terror - Req. Composer level 8th, Intimidate 8 ranks. The subject is shaken on a failed Will save and remains shaken for the duration. This melody takes up two melody slots when added to a score.
Interlude - Req. Composer level 10th. The conductor can suppress a melody for a time in order to make it more powerful later.
Internalized Harmony - The subject gains a +1 deflection bonus to AC. This melody can be taken multiple times.
Internalized Vorpality - Req. Composer level 8th, Improved Critical. Weapons the subject wields that are subject to a critical threat range multiplier receive a +1 bonus to their critical threat range. This melody takes up two melody slots when added to a score.
Interposing Notation - Req. Composer level 5th, Spell Focus (conjuration). Conjured musical notes grant the subject concealment against mundane ranged attacks.
Invigorating Melody - The subject gains fast healing 1. This melody can be taken multiple times.
Knightly Chant - The subject gains DR 1/-. This melody can be taken multiple times.
Marching Cadence - The subject gains a +10-foot bonus to its base land speed. This melody can be taken twice.
Muffle - Req. Composer level 10th. Each round, the conductor can suppress the effects of any number of melodies for 1 round, dealing 2 sonic damage per melody slot suppressed. Fortitude halves.
Resilient Measure - Choose a school of magic. The subject has a +1 insight bonus to saving throws made against spells of the chosen school. This melody can be taken multiple times.
Ripples of Sound - Req. Composer level 9th. Each round, a single melody present in the score affects nearby creatures.
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Rumbling Tones - Req. Composer level 6th, Intimidate 3 ranks. A 10-foot radius centered on the subject becomes difficult terrain, but settles back down as the subject moves.
Sinusoidal Slam - Req. Composer level 7th. Once per round, the subject may stagger a creature within 30 feet for 1 round. Fortitude negates.
Sonic Boom - Whenever the subject hits a creature in melee, that creature is deafened for 1d4 rounds. Fortitude negates.
Sonutechnics - Req. Composer level 4th or puddling. Once per round, the subject fires a ray with a range of 30 feet, dealing 1d6 sonic damage on ranged touch. Enhanced effect against oozes and undead.
Steady Beat - The subject has a +1 morale bonus to CMD. This melody can be taken multiple times.
Stretto - Req. Composer level 10th, Knowledge (arcana) 7 ranks. Subject can produce 10-foot-long walls of sound that deal conductor's composer level sonic damage to those passing through. This melody takes up two melody slots when added to a score.
Strident Invective - Req. Composer level 6th, Intimidate 5 ranks. Blast of sound deals 1d3 sonic damage each round. Fortitude halves. This melody can be taken multiple times.
Thrown Falsetto - Req. Composer level 4th. Once per round, the subject deals 1d6 sonic damage to a creature within 30 feet with a Fortitude save for half. At 10th level, damage becomes 2d6. This melody can be taken multiple times.
Thunderstruck - Req. Composer level 8th, Knowledge (nature) 8 ranks. Once per round, the subject deals 3d6 electricity damage to a creature within 30 feet with a Reflex save for half. This melody can be taken multiple times.
This melody takes up two melody slots when added to a score.
Vehement Invective - Incendiary sounds deal 1d4 fire damage each round. Fortitude halves. This melody can be taken multiple times.
Vibrato - Req. Composer level 8th, Knowledge (arcana) 8 ranks. Manufactured weapons striking the subject in melee are damaged, while natural weapons striking the conductor in melee are damaged and their owners are dazed for 1 round with a Will save to negate.
Vicious Ventriloquism - Req. Composer level 5th. The subject may scream once per round, dealing 1d4 points of sonic damage in a 5-foot burst centered within 30 feet of himself. Fortitude halves. This melody can be taken multiple times.
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Bradley Crouch, Jason Linker The Harmonicist
Maestro
The great composers of the world are as renowned for their intellect as they are for their frequently enormous egos. Responsible for the innovations in musical composition and theory that are enjoyed by the public and subsequently used by performance professionals, such as bards, maestros are effectively the wizards of the musical world. Unlike wizards, however, the maestro is charismatic and a man of the people. He must be, for he is dependent upon them for his livelihood, which, given the aforementioned ego that is usually in play, veers toward the extravagant.
Constantly seeking new material, some maestros dig deep into the fundamentals of music and attempt to change it up via totally theoretical means. Others seek inspiration from the world at large, adventuring being an excellent way to pay the bills while doing so.
Role: Less physically capable than a bard, the maestro makes up for this shortcoming by being able to compose scores, or musical numbers that tap into the magic of music. Using their enhanced ability to direct music as they will, a maestro uses scores and magic in tandem to support their allies and suppress or destroy their enemies.
Alignment: Any. Music is a universal language. To that end, it tends to draw in people of all walks of life and of all moral codes.
Author: Bradley Crouch.
Hit Die: d6