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Maestro Composition Summary

In document Strange Magic (Page 155-159)

Intro

Accelerando - Increases base land speed of those within 30 feet by +5 feet per round.

Ambitious Theme - Req. Composer level 9th. Score contains two additional melody slots, but consumes an additional round of daily duration each round.

Anthem of the Dutiful Knight - Req. Composer level 6th, Spell Focus (conjuration). Ethereal knight readies an action to attack those who attack the conductor.

Blaring Note - Intro deafens all creatures within 30 feet with a Fortitude save to negate. Starting at 5th level, deals sonic damage with no saving throw.

Bow to Your Partner - Req. Composer level 5th, Spell Focus (illusion). All allies within 30 feet gain an illusory double, as the mirror image spell.

Cacophonic Crescendo - All other creatures within 30 feet of the conductor take 1d3 sonic damage each round, increasing by 1d3 each subsequent round to a maximum of 1d3 for every two composer levels. Starting at 10th level, rate of increase doubles. Fortitude negates.

Cadenza - Req. Leadership. A single ally within 30 feet of the conductor gains double benefit from melodies for 1 round, but no other creatures are affected by the melodies for that round. A harmonicist score with this intro has one fewer melody slots than normal.

Chorale - Req. Composer level 8th. Allied bards and maestros extend the range of the conductor's performance.

Expresivo - Req. Composer level 7th, Knowledge (religion) 7 ranks. Mind-affecting abilities contained in a score with this intro affect creatures that are immune to mind-affecting abilities, but not creatures that are normally vulnerable to them.

Klangfarbenmelodie - Req. Composer level 5th, Spellcraft 5 ranks. The conductor can change instrumentation as a standard action, making creatures who rendered themselves immune to melodies vulnerable again.

Opus Opener - Req. Opus class feature. If a score with this opener ends because the conductor begins to conduct an opus, then the outro triggers.

Pianissimo - Req. Composer level 12th. The radius of the score's melodies is halved, but each melody that can be taken multiple times is taken an additional time.

Powerful Note - All melodies with a radius of effect have that radius doubled for 1 round.

Relaxing Exposition - Req. Composer level 6th. All allies within 30 feet gain fast healing 2 for 1 round. This fast healing increases by +1 for every two composer levels beyond 6th.

Song of Friendship - Req. Composer level 12th, Spell Focus (enchantment). The conductor steals control of a mental suggestion or domination effect affecting an ally within 30 feet.

Staccato - Weapons wielded by allies within 30 feet are keen for 1 round.

The Bellowing Skald - Conductor gains 1 bellowing charge + 1 for every six composer levels. May expend 1 bellowing charge as a swift action to grant all allies within 30 feet the ability to double a single morale bonus for 1 round.

Visions of Sugarplums - Req. Composer level 9th, Spell Focus (illusion). A single creature within 30 feet is assaulted by illusionary sugarplums, imposing a 25% miss chance on attacks. A Will save each round suppresses the effect for that round.

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Outro

Almsgiver - Conductor receives a bonus to Perform checks to earn a living equal to the remaining duration of the score. Consumes all remaining duration of score.

Dissonant Coda - Req. Composer level 3rd. A single foe within 30 feet takes 1d6 points of sonic damage for each round the score was conducted, maximum 1d6 / 2 composer levels. Starting at 10th level, this increases to 2d6 points of sonic damage per round conducted. Fortitude halves.

Encore! - Req. Composer level 13th. If the conductor has conducted the score for 5 or more rounds, he may begin to conduct it again at no cost for the next 1d4 rounds.

Familiar Coda - Req. Refrain class feature. The conductor chooses one of his refrains. The effects of the refrain persist until the beginning of his next turn or until he begins to conduct a new score, whichever comes first.

Flaming Invective - Weapons wielded by allies within 30 feet deal an additional point of fire damage for every two composer levels the conductor possesses for 1 round.

Hush - Req. Composer level 4th. Creatures within 30 feet become incapable of speech for 1 round with a Will save to negate.

Momentary Depression - Req. Composer level 4th, Acrobatics 5 ranks. All foes within 30 feet are affected by the slowspell for 1 round. Will negates.

Momentary Elation - Req. Composer level 4th, Acrobatics 5 ranks. All allies within 30 feet are affected by the haste spell for 1 round.

Rejuvenating Coda - Req. Composer level 3rd. A single ally within 30 feet is healed for 1d6 points of damage for each round the score was conducted, maximum 1d6 / 2 composer levels. Starting at 10th level, this increases to 2d6 points of damage per round conducted.

Shuffling Coda - Req. Composer level 6th. A single foe within 30 feet provokes attacks of opportunity. Will negates.

The Fat Lady Cometh - Req. Composer level 6th, Spell Focus (conjuration). A fat lady appears when the intro is triggered and capers about for the duration of the performance. She sings when the outro is triggered, stunning creatures within 10 feet. Fortitude negates.

Trailing Coda - Req. Composer level 3rd. A score with this outro does not expend a round of daily duration the round it is triggered.

Triumphant Shout - Req. Composer level 7th. All allies within 30 feet are immune to fear for 2 rounds, plus an additional round for every three composer levels beyond 7th.

Warding Finale - Choose acid, cold, electricity, fire, or sonic. All allies within 30 feet ignore the next 3 points of damage per composer level of the chosen energy type.

Intro/Outro

Energico - Req. Composer level 7th. If used as an intro, the conductor begins conducting as a move action. If used as an outro, the conductor ceases conducting as a move action and may begin conducting another score this round.

Piercing Scream - Req. Composer level 10th. When triggered, the conductor confuses creatures in a 20-foot cone for 1 round with a Will save to negate.

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Melody

Anthem of the Superior - Req. Composer level 4th or drow. Creatures who strike the conductor in melee are shaken for 1 round. Will negates.

Blazing Glory - Req. Composer level 5th. Conductor's weapons deal an additional 1d3 fire damage. This melody can be taken multiple times.

Booming Theme - Req. Composer level 8th, Spell Focus (evocation). Once per round, an ally within 30 feet can shout, dealing 2d4 sonic damage and demoralizing in a 10-foot burst. Fortitude halves damage and negates demoralization. This melody takes up two melody slots when added to a score.

Buffering Blare - Creatures within 30 feet of the conductor gain a +1 insight bonus to saving throws made against sonic spells and bardic performances. This melody can be taken multiple times.

Capriccio - Req. Composer level 4th. Allies within 30 feet gain a +1 bonus to class level for the purpose of determining the effects of bardic performances. This melody can be taken multiple times.

Celebrate the Feast - Req. Composer level 4th or halfling. Allies within 30 feet who listen for 5 rounds are satisfied as though they had eaten a full meal.

Chantey - Req. Ability to cast 2nd-level spells. The conductor gets a +1 bonus to caster level. This melody takes up two melody slots.

Clarion Call - Req. Knowledge (history) 4 ranks. Allies within 30 feet gain a +1 bonus to saving throws against mind-affecting abilities. This melody can be taken multiple times.

Clarity of the Song - Composer level 10th, Improved Initiative, Spell Focus (divination). Allies within 30 feet cannot be flanked unless all are flanked. This melody takes up two melody slots when added to a score.

Crackling Tension - Composer level 5th, Spell Focus (evocation). Allies within 30 feet deal 1 electricity damage and 1 sonic damage to creatures that strike them in melee. This melody can be taken multiple times.

Cumulative Backlash - Composer level 4th, Spell Focus (evocation). Choose acid, cold, electricity, fire, or sonic.

Creatures within 30 feet that take 5 or more damage of the chosen type from a single source take a -1 penalty to AC for 1 round.

Deceptive Cadence - The DC of the score's outro increases by +1.

Defiant Anthem - Allies within 30 feet have a +2 bonus to saving throws against fear effects. This melody can be taken multiple times.

Disrupting Tune - Choose acid, cold, electricity, fire, or sonic. Allies within 30 feet have resistance 5 against the chosen energy type. This melody can be taken multiple times.

Droning Melody - Req. Composer level 5th. All creatures within 30 feet have their morale bonuses suppressed. A Will save negates. This melody takes up two melody slots when added to a score.

Drumroll - All allies within 30 feet have a +2 bonus to Strength for the purpose of carrying capacity. This melody can be taken multiple times.

Empowering Tune - Req. Composer level 3rd, Knowledge (arcana) 3 ranks. Choose acid, cold, electricity, fire, or sonic. Allies within 30 feet who deal damage of the chosen type deal an additional point of damage. This melody can be taken multiple times.

Etude - Req. Spell Focus (enchantment). All other bards and composers within 30 feet get a +1 bonus to the DC of their scores and bardic performances.

Flaming Steel - Weapons wielded by allies within 30 feet deal an additional point of fire damage. This melody may be taken multiple times.

Ghostly Wailing - Req. Composer level 3rd, Spell Focus (illusion). All foes within 30 feet take a -1 penalty to saving throws against fear effects. This melody can be taken multiple times.

Glissando - Req. Refrain class feature. A score with this melody can swap to a refrain as a swift action.

Inspire Accuracy - All allies within 30 feet have a +1 competence bonus to attack rolls. This melody can be taken multiple times.

Inspire Might - All allies within 30 feet have a +1 competence bonus to damage rolls. This melody can be taken multiple times.

Inspire Terror - Req. Composer level 8th, Intimidate 8 ranks. All foes within 30 feet of the conductor are shaken on a failed Will save and remain shaken for as long as they remain in the area of effect. This melody takes up two melody slots when added to a score.

Interlude - Req. Composer level 10th. The conductor can suppress a melody for a time in order to make it more powerful later.

Internalized Ferocity - Req. Any one of - Composer level 4th, orc, half-orc. The conductor gains a +2 morale bonus to damage rolls. This melody can be taken multiple times.

Internalized Harmony - The conductor gains a +1 deflection bonus to AC. This melody can be taken multiple times.

Internalized Invigoration - Req. Composer level 10th, Heal 4 ranks. The conductor gains fast healing 2 that stacks with other forms of fast healing. This melody can be taken multiple times.

Interposing Notation - Req. Composer level 5th, Spell Focus (conjuration). Conjured musical notes grant allies within 30 feet concealment against mundane ranged attacks.

Introspective Theme - All allies within 30 feet receive a +2 competence bonus to Knowledge skill checks. This melody can be taken multiple times.

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Invigorating Melody - All allies within 30 feet gain fast healing 1. This melody can be taken multiple times.

Knightly Chant - All allies within 30 feet gain DR 1/-. This melody can be taken multiple times.

Lullaby - Req. Composer level 6th. Once per round, the conductor can put a creature within 30 feet to sleep with a Will save to negate.

March of Progress - Req. any one of - Composer level 4th, half-elf, half-orc, or human. Allies within 30 feet gain a +4 insight bonus on their next Craft check made to produce a mundane item, increasing to +6 if it is a novel construction. Lasts 24 hours.

Marching Cadence - All allies within 30 feet gain a +10-foot bonus to their base land speed. This melody can be taken twice.

Mind Awash with Music - Req. Composer level 8th, Spell Focus (enchantment). Allies within 30 feet can use the conductor's Will save modifier rather than their own when making a Will save. If the save fails, both the conductor and the borrowing ally are affected. This melody takes up two melody slots when added to a score.

Music Given Life - Req. Composer level 5th. Conductor summons an air elemental that deafens those it hits.

Ode to the Barkeep - Req. Composer level 4th or dwarf. When inside a tavern, expensive alcohol is treated as potions of cure light wounds with a caster level equal to the HD of the owner of that tavern.

Resilient Measure - Choose a school of magic. All allies within 30 feet have a +1 insight bonus to saving throws made against spells of the chosen school. This melody can be taken multiple times.

Roar of the Meek - Req. Composer level 9th. Each round, allies within 30 feet are entitled to a new saving throw against fear effects. If successful, +2 morale bonus to damage for 1 round and fear effect ends. This melody takes up two melody slots when added to a score.

Sea Shanty - All allies within 30 feet have a +2 competence bonus to Profession and Craft checks. This melody can be taken multiple times.

Snarling Chant - Req. Composer level 4th or hobgoblin. All allies who begin a charge within 30 feet get a +2 morale bonus to damage. This melody can be taken multiple times.

Steady Beat - All allies within 30 feet have a +1 morale bonus to CMD. This melody can be taken multiple times.

Tearjerker - All foes within 30 feet become dazzled with a Will save to negate.

The Earth's Bounty - Food within 30 feet is retroactively cooked with superior skill and has foodborne pathogens and toxins removed.

The Jokester - Req. Composer level 4th or gnome. All attacks made against creatures within 30 feet have a 10% miss chance. If missed in melee, attacker takes 1d6 points of fire damage. This melody can be taken multiple times.

Thrown Falsetto - Req. Composer level 4th. Once per round, the conductor deals 1d6 sonic damage to a creature within 30 feet with a Fortitude save for half. At 10th level, damage becomes 2d6. This melody can be taken multiple times.

Thunderstruck - Req. Composer level 8th, Knowledge (nature) 8 ranks. Once per round, the conductor deals 3d6 electricity damage to a creature within 30 feet with a Reflex save for half. This melody can be taken multiple times.

This melody takes up two melody slots when added to a score.

Under the Big Top - All allies within 30 feet have a +2 competence bonus to Acrobatics and Perform skill checks.

This melody can be taken multiple times.

Vibrato - Req. Composer level 8th, Knowledge (arcana) 8 ranks. Manufactured weapons striking the conductor in melee are damaged, while natural weapons striking the conductor in melee are damaged and their owners are dazed for 1 round with a Will save to negate.

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In document Strange Magic (Page 155-159)