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Composition List

In document Strange Magic (Page 173-197)

All compositions used by the harmonicist that are not harmonicist exclusive use the following labels:

Standard - This version is used by non-harmonicists.

Harmonicist - This version is used by harmonicists.

Standard/Harmonicist - This version is used by everyone. The mechanics/targeting do not change for harmonicists.

Accelerando (Su) Composition Type: Intro

Compatible Classes: Breakdancer, Harmonicist, Maestro

Standard

A score that opens with this intro becomes faster and faster as the piece progresses. All allies within 30 feet of the conductor gain a +5-foot bonus to their base land speed. Each round at the beginning of the conductor's turn, this bonus increases by an additional +5 feet, to a maximum of 5 feet for every two composer levels, minimum +5 feet.

Harmonicist

A score that opens with this intro becomes faster and faster as the piece progresses. All allies of the subject within 30 feet of the subject gain a +5-foot bonus to their base land speed. Each round at the beginning of the subject's turn, this bonus increases by increases by an additional +5 feet, to a maximum of 5 feet for every two composer levels the conductor possesses, minimum +5 feet.

Acoustic Optimization (Su) Composition Type: Intro

Compatible Classes: Harmonicist Requires: Composer level 4th

A score with this intro has a range of medium (100 ft. + 10 ft./composer level).

Acquiring the Reins (Su) Composition Type: Melody Compatible Classes: Harmonicist

The intro of a score with this melody subtly shifts its focus in the first few moments of its performance. If the score's intro normally affects allies or foes of the subject, then it affects allies or foes of the conductor instead.

Almsgiver (Su) Composition Type: Outro

Compatible Classes: Breakdancer, Cantor, Harmonicist, Maestro

Standard/Harmonicist

A score with this outro is designed to be spectacular in some way, shape, or form. Perhaps the execution requires a ridiculous degree of skill. Perhaps the outro simply manipulates the listener's feelings. In the end, however, it doesn't matter. If the conductor has a score with this outro, and that score has duration remaining, he may expend the entirety of the remaining daily duration of that score to gain a circumstance bonus equal to the number of rounds duration expended on a Perform check made to make a living during downtime.

Ambitious Finale (Su) Composition Type: Outro Compatible Classes: Harmonicist Requires: Composer level 13th

Soaring to and fro, reprising every bit of song that could be construed as a melody, and ending with a triumphant blast, such an outro can only be described as incredibly ambitious. The effects of the melodies of a score with this outro continue for 1 round after the conductor ceases to conduct. For the duration of this effect, all melodies present in the score that can be taken multiple times are treated as though they were taken one additional time. The conductor is dazed for 1 round with no saving throw allowed. A conductor who is immune to or resists being dazed produces no effect when using this outro. Similarly, the effects of this outro end immediately if the daze effect is removed. A score must be conducted for at least 3 rounds before using this outro in order for the outro to have any effect.

A score with this outro has one fewer melody slots than normal.

Ambitious Theme (Su) Composition Type: Intro

Compatible Classes: Cantor, Harmonicist, Maestro Requires: Composer level 9th

Standard/Harmonicist

Enormously complex melodies wash over each other in perfect harmony. It's amazing! It's glorious! It's only been going on for three minutes and the conductor's hair is a mess and his dickey is in a state of disarray! A score with this intro has two additional melody slots, but consumes an additional round of the conduct composition class feature each round it is conducted.

Amplification (Su) Composition Type: Melody Compatible Classes: Harmonicist

Sound waves that are in phase with each other amplify each other. The first time the subject deals sonic damage each round, he deals an additional 1d4 points of sonic damage. This melody can be taken multiple times.

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Anthem of the Dutiful Knight (Su) Composition Type: Intro

Compatible Classes: Breakdancer, Cantor, Harmonicist, Maestro

Requires: Composer level 6th, Spell Focus (conjuration) Standard

A score that opens with this intro is brass-heavy and somewhat tinny. The ethereal shape of a knight comes into being occupying the same space as the conductor.

The knight remains in the conductor's space and moves with him. Each round on the conductor's turn, the knight readies an action to attack anyone who attacks the conductor in melee while standing in a square adjacent to him. The knight's senses are not infallible -creatures that are invisible when they make their attack do not trigger the knight's readied action. The knight has an attack bonus equal to the conductor's composer level + the composer's Intelligence modifier and deals 1d8 + 1/2 the conductor's composer level damage on a successful hit. Damage dealt by the knight is considered to be a force effect. The knight persists for the duration of the score.

A score with this intro has one fewer melody slots than normal.

Harmonicist

A score that opens with this intro is brass-heavy and somewhat tinny. The ethereal shape of a knight comes into being occupying the same space as the subject. The knight remains in the subject's space and moves with him. Each round on the subject's turn, the knight readies an action to attack anyone who attacks the subject in melee while standing in a square adjacent to him. The knight's senses are not infallible - creatures that are invisible when they make their attack do not trigger the knight's readied action. The knight has an attack bonus equal to the conductor's composer level + the composer's Intelligence modifier and deals 1d8 + 1/2 the conductor's composer level damage on a successful hit. Damage dealt by the knight is considered to be a force effect. The knight persists for the duration of the score.

A score with this intro has one fewer melody slots than normal.

Anthem of Good Health (Sp) Composition Type: Outro Compatible Classes: Cantor Requires: Composer level 9th

This soaring introduction revitalizes allies within 30 feet of the conductor, curing them of mundane, but not magical, ailments. Make a composer level check (1d20 + the conductor’s composer) against the Difficulty Class of each non-magical disease affecting allies in range. A successful check removes the disease.

A score with this outro contains one fewer melodies slots than normal.

Anthem of the Superior (Sp) Composition Type: Melody

Compatible Classes: Breakdancer, Cantor, Harmonicist, Maestro

Requires: Composer level 4th or drow Standard

Drow are just better. Their culture says so for their gods say so, and their gods say so for they have a fairly good track record of killing other gods who disagree.

Whenever a creature successfully hits the conductor in melee, that creature is shaken for 1 round with a Will save to negate. This is a mind-affecting ability.

Harmonicist

Drow are just better. Their culture says so for their gods say so, and their gods say so for they have a fairly good track record of killing other gods who disagree.

Whenever a creature successfully hits the subject in melee, that creature is shaken for 1 round with a Will save to negate. This is a mind-affecting ability.

Attenuation (Su) Composition Type: Melody Compatible Classes: Harmonicist Requires: Composer level 9th

Precisely-chosen sound waves can weaken or even negate other sources of sound. Once per round, a single creature within 30 feet of the conductor is rendered unable to speak for 1 round with a Fortitude save to negate.

This melody takes up two melody slots when added to a score.

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Blaring Note (Su) Composition Type: Intro

Compatible Classes: Breakdancer, Cantor, Harmonicist, Maestro

Standard

A score that opens with this intro starts off quiet, but suddenly blasts forth a blaring note designed to surprise the listener. All other creatures within 30 feet of the conductor are deafened for rounds equal to the conductor's composer level with a Fortitude save to negate. At 5th level, this intro also deals 1d8 sonic damage with no saving throw allowed. This damage increases by +1d8 for every 6 composer levels beyond 5th, to a maximum of 3d8 sonic damage at 17th level.

Harmonicist

A score that opens with this intro starts off quiet, but suddenly blasts forth a blaring note designed to surprise the listener. All other creatures within 30 feet of the subject are deafened for rounds equal to the conductor's composer level with a Fortitude save to negate. At 5th level, this intro also deals 1d8 sonic damage with no saving throw allowed. This damage increases by +1d8 for every 6 composer levels beyond 5th, to a maximum of 3d8 sonic damage at 17th level.

Blasphemous Desecration (Su) Composition Type: Melody

Compatible Classes: Cantor

Requires: Composer level 11th, ability to channel negative energy

This melody is dark and blasphemous, polluting the air around the conductor. The light level within 30 feet of the conductor is reduced by one step. Foes within the area of reduced light take a -1 penalty on attack and damage rolls, and take 1 point of damage if they begin their turn in its area.

This melody takes up two melody slots when added to a score.

Blazing Glory (Su) Composition Type: Melody

Compatible Classes: Breakdancer, Cantor, Maestro Requires: Composer level 5th

Feeding off the conductor's own ego, this melody can be thought of as a theme song. All weapons wielded by the conductor burst into flames that take on heroic shapes, like charging horses or a man standing over a fallen dragon. Weapons bathed in these flames deal an additional 1d3 points of fire damage. This melody can be taken multiple times.

Booming Theme (Su) Composition Type: Melody

Compatible Classes: Breakdancer, Harmonicist, Maestro

Requires: Composer level 8th, Spell Focus (evocation) Standard

A score with this melody drowns out everything else.

Once per round, an ally within 30 feet of the conductor can let out a booming shout as a swift action, dealing 2d4 points of sonic damage to all other creatures within 10 feet. Creatures damaged in this manner are demoralized, as the Intimidate skill, for 1 round. A successful Fortitude save halves the damage and negates the demoralization effect. Once an ally has shouted, no other allies may shout in this fashion until the beginning of the conductor's next turn. This melody can be taken multiple times. Each time, the damage of the shout increases by +2d4, the duration of the demoralized effect increases by 1 round, and the Difficulty Class of the melody increases by +2. The demoralization component of this ability is mind-affecting, while the shout itself relies on audible components.

This melody takes up two melody slots when added to a score.

Harmonicist

A score with this melody drowns out everything else.

Once per round, the subject can let out a booming shout as a swift action, dealing 2d4 points of sonic damage to all other creatures within 10 feet. Creatures damaged in this manner are demoralized, as the Intimidate skill, for 1 round. A successful Fortitude save halves the damage and negates the demoralization effect. This melody can be taken multiple times. Each time, the damage of the shout increases by +2d4, the duration of the demoralized effect increases by 1 round, and the Difficulty Class of the melody increases by +2. The demoralization component of this ability is mind-affecting, while the shout itself relies on audible components.

This melody takes up two melody slots when added to a score.

Bonds of Love (Su) Composition Type: Melody Compatible Classes: Cantor Requires: Composer level 5th

For the duration of a performance containing this melody, the conductor’s conjuration (healing) spells with a range of touch instead have a range of close (25 ft. + 5 ft./2 levels), but only if the target is an ally.

This melody takes up two melody slots when added to a score.

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Bradley Crouch, Jason Linker Composition List

Bow to Your Partner (Sp) Composition Type: Intro

Compatible Classes: Breakdancer, Harmonicist, Maestro

Requires: Composer level 5th, Spell Focus (illusion) Standard

A score that opens with this intro is jaunty and simply demands dancing. An illusory image of each ally within 30 feet of the conductor comes into being. Each image remains in the space of the ally it is a double of and moves with that ally, mimicking movements, sounds, and actions exactly. Whenever an ally is attacked or is the target of a spell that requires an attack roll, there is a possibility that the attack targets the image instead. If the attack is a hit, roll randomly to see whether the selected target is real or the image. If hit, the image is destroyed. Area spells affect allies normally and do not destroy images. Spells and effects that do not require an attack roll affect an ally normally and do not destroy images. Spells that require a touch attack are harmlessly discharged if used to destroy an image.

An attacker must be able to see an image to be fooled. If an ally is invisible or the attacker is blind, then this composition has no effect (although the normal miss chances still apply).

Allies that move beyond the area of effect of the conductor's score immediately lose their illusory image and cannot regain it. All remaining images immediately vanish when the conductor ceases to conduct.

Harmonicist

A score that opens with this intro is jaunty and simply demands dancing. An illusory image of each creature the subject considers an ally within 30 feet of the subject comes into being. Each image remains in the space of the ally it is a double of and moves with that ally, mimicking movements, sounds, and actions exactly. Whenever an ally is attacked or is the target of a spell that requires an attack roll, there is a possibility that the attack targets the image instead. If the attack is a hit, roll randomly to see whether the selected target is real or the image. If hit, the image is destroyed. Area spells affect allies normally and do not destroy images.

Spells and effects that do not require an attack roll affect an ally normally and do not destroy images. Spells that require a touch attack are harmlessly discharged if used to destroy an image.

An attacker must be able to see an image to be fooled. If an ally is invisible or the attacker is blind, then this composition has no effect (although the normal miss chances still apply).

Allies that move beyond the area of effect of this intro immediately lose their illusory image and cannot regain it. All remaining images immediately vanish when the conductor ceases to conduct.

Buffering Blare (Su) Composition Type: Melody

Compatible Classes: Breakdancer, Cantor, Harmonicist, Maestro

Standard

It is a well-established fact that sound waves can cancel out other sound waves. By producing indiscriminate noise, a conductor can make use of this. All creatures within 30 feet of the conductor gain a +1 insight bonus to saving throws made against spells with the sonic descriptor and bardic performances that rely on audible components. This melody can be taken multiple times.

Harmonicist

It is a well-established fact that sound waves can cancel out other sound waves. By producing indiscriminate noise, a conductor can make use of this. The subject gains a +1 insight bonus to saving throws made against spells with the sonic descriptor and bardic performances that rely on verbal components. This melody can be taken multiple times.

Building Dissonance (Su) Composition Type: Intro

Compatible Classes: Harmonicist

A score that opens with this intro becomes more and more chaotic as the piece progresses. Each round at the beginning of the subject's turn, the subject takes 1d3 points of sonic damage with a Fortitude save to negate.

Each round after the first, the damage dealt by this intro increases by 1d3, to a maximum of 1d3 sonic damage for every two composer levels the conductor possesses, minimum 1d3 damage. At composer level 10th, damage increases by 2d3 each round instead of 1d3 each round, but retains the same maximum.

Cacophonic Crescendo (Su) Composition Type: Intro

Compatible Classes: Breakdancer, Maestro

A score that opens with this intro becomes louder and louder as the piece progresses. Each round at the beginning of the conductor's turn, all other creatures within 30 feet of the conductor take 1d3 points of sonic damage with a Fortitude save to negate. Each round after the first, the damage dealt by this intro increases by 1d3, to a maximum of 1d3 sonic damage for every two composer levels the conductor possesses, minimum 1d3 damage. At composer level 10th, damage increases by 2d3 each round instead of 1d3 each round, but retains the same maximum.

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Cadenza (Su)

Composition Type: Intro

Compatible Classes: Breakdancer, Cantor, Harmonicist, Maestro

Requires: Leadership

Note: Given Leadership is a controversial feat, substitute Leadership for Perform (any) 6 ranks if the feat is banned by the Game Master.

Standard

A score that opens with this intro is designed to showcase the talents of a single performer. A single ally within 30 feet of the conductor gains double benefit from all other melodies in the score that affect allies for the first round it is conducted, but no other allies receive any benefit from these melodies for that round.

Melodies that affect foes or all creatures still function normally.

Harmonicist

A score that opens with this intro is designed to showcase the talents of a single performer. For the first round the score is consudcted, the subject treats all melodies whose standard variant affects allies only as though they were taken an additional time.

A harmonicist score with this intro has one fewer melody slots than normal.

Can't Touch This (Su) Composition Type: Melody Compatible Classes: Breakdancer Requires: Acrobatics 4 ranks

Whenever the conductor successfully hits a creature in melee, he gains a +1 dodge bonus to AC against that creature for 1 round, to a maximum of the number of times he has taken this melody. This melody can be taken multiple times.

Capriccio (Su)

Composition Type: Melody

Compatible Classes: Breakdancer, Cantor, Maestro Requires: Composer level 4th

Quick and lively, this type of melody is that which most bards tend to fall back upon given their abundance of talent and lack of formal training. By conducting such a melody, the conductor can help these colleagues along.

All allies within 30 feet of the conductor treat their class level as +1 higher for the purpose of determining the effects of bardic performances. This melody can be taken multiple times.

This melody takes up two melody slots when added to a score.

Cast Like a Die (Su) Composition Type: Melody

Compatible Classes: Cantor, Harmonicist

Requires: Composer level 7th, Spell Focus (divination) Standard

A score with this melody sounds like it is meant for particularly metaphysical and introspective poetry.

Once per round, an ally within 30 feet of the conductor can call upon the general atmosphere of the music as an immediate action, allowing him to reroll any ability check, attack roll, saving throw, or skill check, and take the better result, albeit at a -2 penalty to both rolls. An ally must decide to use this ability before the first roll is

Once per round, an ally within 30 feet of the conductor can call upon the general atmosphere of the music as an immediate action, allowing him to reroll any ability check, attack roll, saving throw, or skill check, and take the better result, albeit at a -2 penalty to both rolls. An ally must decide to use this ability before the first roll is

In document Strange Magic (Page 173-197)