Class Skills
The cantor’s class skills are Appraise (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (history) (Int), Knowledge (local), Knowledge (nature), Knowledge (nobility), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Ranks per Level: 4 + Int modifier.
Class Features
All of the following are class features of the cantor.
Weapon Proficiency: Cantors are proficient with all simple weapons.
Armor Proficiency: Cantors are proficient with light armor and shields, but not tower shields.
Scores
A cantor's primary source of power is the music that she uses to venerate the divine entity that she so adores.
A score is a piece of music containing an intro, an outro, and a number of melodies. Intros, outros, and melodies are drawn from the cantor's composition book. A cantor begins play with two scores, plus additional scores equal to her Wisdom modifier / 3, rounded down, minimum 0. Each score must contain a single intro, a single outro, and a single melody. At 3rd level and every five levels thereafter, a cantor's mastery over music allows her to prepare scores with an additional melody, to a maximum of five melodies per score at 18th level. At 5th level and every six levels thereafter, a cantor receives an additional score, for a total of five scores at 17th level.
A cantor's composer level is equal to her cantor class level.
To prepare or use a score, a cantor must have an Wisdom score equal to at least 12 + the number of melodies in the score. The Difficulty Class (DC) for a saving throw against a cantor's score is 10 + 1/2 the cantor's class level + the cantor's Wisdom modifier.
Composition
A cantor must get 8 hours of sleep and study her composition book for 1 hour in order to change her scores. A cantor does not need to study her composition book each day to refresh her daily uses of the conduct composition class feature (see below). Rather, in order to refresh her daily uses of the conduct composition class feature, a cantor need only get 8 hours of sleep each night. In essence, a cantor need not study her composition book at all if she is happy with her current score selection. Further, if separated from her composition book, a cantor can continue to use the scores she has already prepared until she is reunited with it.
A cantor begins play with a composition book containing 1 intro, 1 outro, and her choice of an additional intro or outro. Her composition book also begins play with melodies equal to 1 + her Wisdom modifier, minimum 1. At each new cantor level, a cantor gains one intro or outro for which she meets all of the prerequisites, as well as one melody for which she meets all of the prerequisites.
At any time, a cantor may copy intros, outros, and melodies, known collectively as "compositions", found in other composition books to her own. Given the highly complex nature of what a cantor works with, special inks and paper are required. The special paper is, luckily, identical to that found in wizard spellbooks, thus allowing a cantor to buy a spellbook and scrawl
"composition book" on the front cover. Further, any magic items designed to record wizard spells can record compositions without a problem. The ink cost to record a composition is equal to 100 gp times the effective minimum level of what is being recorded. For example, a melody that requires 4 ranks in a skill effectively requires a minimum level of 4th and costs 400 gp to record, while an intro that requires the Improved Initiative feat effectively requires a minimum level of 1st and costs 100 gp to record. Compositions take up a number of pages equal to the effective minimum level of the composition.
Specialty stores are known to carry compositions in convenient folios. Given the high cost of copying these compositions to a primary composition book after purchase, many experienced composers are known to have a small library of compositions and musical theory on their person. The market price of these folios is 150 gp times the effective minimum level of the composition. A folio of effective minimum level 10 or lower weighs 1 pound, while a folio of effective minimum level 11 and above weighs 2 pounds.
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Spells
A cantor knows divine spells drawn from the cantor spell list. She can cast any spell she knows without preparing it ahead of time. Every cantor spell has a somantic component (conducting). To learn or cast a spell, a cantor must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class (DC) for a saving throw against a cantor's spell is 10 + the spell level + the cantor's Charisma modifier.
Like other spellcasters, a cantor can only cast a certain number of spells per day. Unlike other spellcasters, however, the cantor is not limited by spell level. Instead, a cantor can cast each spell she knows once per day. In addition, the cantor's understanding of magic makes the use of metamagic, whether via feat, item, or class feature, absolutely impossible. To that end, a cantor cannot take metamagic feats. This limitation also includes orisons. A cantor's spells known is given on Table: Cantor Spells Known.
Rather than receive bonus spells per day if she has a high Charisma score, a cantor instead learns new spells if she has a high Charisma score. New spells learned in this manner can be cast once per day just like any other spell. See Table: Ability Modifiers and Bonus Spells.
Upon reaching 7th level, and at every third cantor level after that (10th, 13th, and so on), a cantor can choose to learn a new spell in place of one she already knows. In effect, the cantor “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest level cantor spell the cantor can cast. A cantor may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.
A cantor need not prepare her spells in advance;
however, a cantor's daily use of each spell she knows does not replenish itself unless she gets 8 hours of rest each night. No study is required.
In addition to the spells gained by a cantor as she increases in level, a good-aligned cantor automatically learns the following spells at the indicated levels: cure light wounds(3rd), cure moderate wounds (6th), cure serious wounds(9th), cure critical wounds (12th), cure light wounds, mass(15th), and cure moderate wounds, mass (18th). Similarly, an evil-aligned cantor automatically learns the following spells at the indicated levels: inflict light wounds (3rd), inflict moderate wounds (6th), inflict serious wounds (9th), inflict critical wounds (12th), inflict light wounds, mass (15th), inflict moderate wounds, mass (18th).
At 2nd level, a neutral cantor of a neutral deity (or a neutral cantor who is not devoted to a particular deity) must choose whether she is treated as a good cantor or an evil cantor for the purpose of this ability. Once this choice is made, it cannot be reversed. This decision also determines whether the cantor can cast spontaneous cure or inflict spells (see spontaneous casting) and what kind of energy she channels (see channel energy).
Conduct Composition: At 1st level, a cantor has learned how to conduct her scores in such a way that she unleashes their divine potential. Each individual score can be conducted for a number of rounds per day equal to the cantor's ranks in the Perform (conducting) skill + her Wisdom modifier.
Starting to conduct a score is a standard action that provokes attacks of opportunity, but it can be maintained each round as a free action. When a cantor starts to conduct a score, the intro effect chosen for that score triggers immediately, while all melody effects start immediately and persist for as long as the score is performed. A cantor can end a performance in one of two ways. First, she can simply stop conducting as a free action; however, ending a performance in this manner does not trigger the score's outro effect. Secondly, she can end the performance with a proper flourish as a standard action that provokes attacks of opportunity. If she ends a score in this manner, the score's outro effect triggers. If a cantor stops conducting a score as a free action, she cannot start conducting another score that round.
Conducting a score cannot be disrupted, but it ends immediately if the cantor is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A cantor cannot have more than one score in effect at one time.
All scores that a cantor conducts rely on audible components unless otherwise noted.
Domain
A cantor's deity influences her alignment, what magic she can perform, her values, and how others see her. A cantor chooses one domain from among those belonging to her deity. A cantor can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. If a cantor is not devoted to a particular deity, she still selects a domain to represent her spiritual inclinations and abilities (subject to GM approval). The restriction on alignment domains still applies.
Each domain grants a number of domain powers, depending on the level of the cantor. A cantor does not gain the bonus spells listed for each domain, nor does she gain bonus spell slots. The cantor uses her level as her effective cleric level when determining the power and effect of her domain powers. If the cantor has cleric levels, one of her two cleric domains must match her cantor domain. Levels of cleric and cantor stack for the purpose of determining domain powers and abilities, but not for bonus spells.
Worshipful Performance (Ex): At 1st level, a cantor has learned to infuse her music with the strength of her belief. If a cantor's Wisdom modifier is greater than her Charisma modifier, she adds her Wisdom modifier instead of her Charisma modifier to her ranks in the Perform skill to calculate her skill modifier.
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Bradley Crouch, Jason Linker The Cantor
Channel Energy (Su): Starting at 2nd level. a cantor can release a wave of energy by channeling the power of her faith through song. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted.
A good cantor (or a neutral cantor who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures.
An evil cantor (or a neutral cantor who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures.
A neutral cantor of a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy. Once this choice is made, it cannot be reversed. This decision also determines the cantor's bonus spells (see spells) and whether the cantor can cast spontaneous cure or inflict spells (see spontaneous casting).
Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cantor. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cantor levels beyond 2nd (2d6 at 4th, 3d6 at 6th, and so on).
Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cantor's level + the cantor's Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. A cantor may channel energy a number of times per day equal to 1 + her Charisma modifier, minimum 1. This is a standard action that does not provoke an attack of opportunity. A cantor can choose whether or not to include herself in this effect. A cantor's channel energy includes verbal components.
Devotion (Ex): At 3rd level, the cantor gains a +1 circumstance bonus to Bluff and Diplomacy skill checks made against a creature who worships the same faith or ideal as she does. This bonus increases by +1 at 7th level and every four levels therefter.
Spontaneous Casting
At 3rd level, a good cantor (or a neutral cantor of a good deity) can channel stored spell energy into healing spells. The cantor can “sacrifice” the ability to cast one of her spells known in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with
“cure” in its name).
An evil cantor (or a neutral cantor of an evil deity) can't convert uncast spells to cure spells, but can convert them to inflict spells (an inflict spell is one with “inflict”
in its name).
A cantor who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player's choice). Once the player makes this choice, it cannot be reversed. This choice also determines the cantor's bonus spell selection (see spells) and whether the cantor channels positive or negative energy (see channel energy).
Musicae Sacrae: Every now and then, a cantor creates a work of such profound beauty that altering it in any way would be heresy. A work like this is known as a musica sacra. Like standard scores, all musicae sacrae are conducted as a standard action that provokes attacks of opportunity, are maintained as a free action, and can be stopped as a free action. Any standard score being conducted, if any, is immediately ended when a musica sacra begins and no standard score can be conducted when a musica sacra is being conducted. No outro effect occurs when a score is ended by a musica sacra. Unlike standard scores, a musica sacra can only be used once per day. At 5th level and every four cantor levels thereafter, the cantor selects a musica sacra from the list below. Musicae sacrae can be selected multiple times. Each time, the number of times that particular musica sacra can be used per day increases by +1. All musicae sacrae rely on audible components.
Anthem of the Juggernaut (Su):This musica sacra nests itself in the heart of a single individual, causing a momentary ascension that can only be referred to as the creation of a juggernaut. A single willing creature within 60 feet of the cantor increases in size by two size categories; however, rather than gaining the typical ability score adjustments for changing size, the creature is granted a size bonus to Strength, Dexterity, and Constitution equal to 2 + 1/3 the cantor's level, as well as fast healing equal to the cantor's Wisdom modifier.
This musica sacra lasts for 2d6 rounds or until the cantor stops conducting, but ends immediately if the juggernaut is more than 60 feet away from the cantor at any time.
Recommended music: Also Sprach Zarathustra by Richard Strauss
Death and Decay (Su):Slow and mournful, this musica sacra weeps for the very life it is taking away. A single creature within 60 feet of the cantor takes 1 point of ability drain to all ability scores each round with a DC 10 + 1/2 the cantor's class level + the cantor's Wisdom modifier to negate. At 13th level, this musica sacra deals 2 points of ability drain to all ability scores each round instead. This musica sacra lasts for 1 minute or until the cantor stops conducting, but ends immediately if the victim is ever more than 60 feet away from the cantor at any time. A cantor must be at least 9th level and worship an evil or neutral god to take this musica sacra.
Recommended music: Moonlight Sonata by Ludwig von Beethoven
Faith Healing (Sp): Bright and hopeful, this musica sacra promises better times. When this musica sacra begins, all allies within 60 feet of the cantor are cured of conditions as though they were affected by the heal spell. If performed until its duration expires, allies within 60 feet of the cantor are healed for 5 points of damage per cantor level. This musica sacra lasts for 3 rounds or until the cantor stops conducting. A cantor must be at least 13th level to take this musica sacra.
Recommended Music: Piano Sonata #16 in C Major by Wolfgang Amadeus Mozart
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Gloriana (Su):An exultant choir rings forth, singing of a great divine birth. Should an ally within 60 feet die, this musica sacra ends immediately and that ally becomes subject to the breath of life spell with a caster level equal to the cantor's class level. Gloriana can affect allies killed by death effects. A cantor must be at least 13th level to take this musica sacra.
Recommended Music: Gloria in excelsis deo
Hands of an Angry God (Su):From the tone, there's no mistaking it. There's going to be a reckoning. The cantor gains the benefits of the divine power spell with a caster level equal to the cantor's class level for the duration of the performance. This musica sacra lasts for 1 round per cantor level or until the cantor stops conducting. Unlike other musicae sacrae, this musica sacra does not stop any standard score that is being conducted. By extension, a standard score can be conducted while this musica sacra is being conducted.
Recommended Music: Finlandia by Jean Sibelius
Impending Apocalypse (Su): The sky darkens as a number of spectral shapes gather overhead. Upon conducting this musica sacra, the cantor nominates an area of up to one 10-foot cube per three class levels. All cubes must be connected and within 60 feet of the cantor. At the beginning of her next turn, if the cantor is still conducting, all creatures in nominated areas that are still within 60 feet of the cantor take 1d6 points of fire damage per cantor level with a DC 10 + 1/2 the cantor's class level + the cantor's Wisdom modifier Reflex save for half. Creatures that fail their save also catch fire as per the rules for alchemist's fire. Once this musica sacra deals damage, it ends immediately.
Recommended music: The Ride of the Valkyries by Wilhelm Wagner