Rochester Institute of Technology
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Thesis/Dissertation Collections
Summer 2003
Chroma
Keliu Zhu
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Recommended Citation
chroma
BY
Keliu Zhu
Submitted in Partial Fulfillment of the
Requirements for the Degree
Master of Fine Arts
MFA Imaging Arts / Computer Animation
SCHOOL OF FILM AND ANIMATION
ROCHESTER INSTITUTE OF TECHNOLOGY
ROCHESTER, NEW YORK
Stephanie Maxwell, Chair
Associate Professor
School of Film and Animation
Howard Lester
Professor
School of Film and Animation
Johnny Robinson
Associate Professor
School of Film and Animation
chroma
I, Keliu Zhu, hereby grant permission to the Wallace Memorial Library of RIT to
reproduce my thesis in whole or in part
.
Any reproduction will not be for
commercial use or profit.
Table
ofContents
Acknowledgements
1
Preproduction
2-7Story
Development
3-5
Character Development
6-7Production
7-10Modeling
7-8
Texturing
8-9
Animation
9-10
Post Production
11-13
Compositing
11-12
Sound
12
Continuity
13
Conclusion
13
Appendix
14-21Treatment
14-15
Budget
16
Color Stills
17-21
Acknowledgements
I
wouldlike
to
expressmy
appreciationfor
allthe
efforts of everyoneinvolved
in
chromawhoprovided me with a great
deal
of support.Perhaps
particularthanks
shouldbe
madeto
my
family
members,
Father,
Hongjie
Zhu; Mother,
Yinfeng
Liu;
andSister,
Keyang
Zhu for
their
unconditionallove
overthe
years.A very
specialthanks to
my
committeemembers,
Stephanie
Maxwell,
Howard
Lester
andJohnny
Robinson
for
their
keen insights
onmy
work,
chroma.I
amgrateful
for
those
whohave
madeavariety
ofcontributions,
including
PoChun
Lin,
Yajun
Zhu,
Kyoomin
Hahn,
Ding
Ye,
Sheng
Jin,
Pop
Tangsajjapoj,
Grant
chroma
3D Animated Production
by
Keliu
Zhu,
2003
chroma
is
afive-minute
animated workusing 2D
and3D
techniques
produced atStory
Development
When
I
first
startedthinking
aboutwriting my
graduatethesis
treatment
for
chroma(see Reference
A),
I had
no particularidea
in
my
mind.All
I had
were severalimages
floating
aroundin my
thoughts,
colorsthat
kept
reoccurring,
and akind
of emotion or moodthat
had
nodefinite
expression.These
imaginary
elements,
combined withmy
spiritual experience mergedinto
each other
in varying degrees
ofintensity
from
time to time.
Eventually they
required a
form
of expressionto
be
ableto
realizethem
in
an animatedproduction.
I
wasfrustrated for
awhilebecause
the
intensity
ofmy
emotion wasthere,
but I felt I
was not ableto
expressit in
a poeticway.I knew
that
spontaneous
feelings do
notautomatically find
their
own poeticexpressions,
whether
the
expressionis in
literary,
painterly,
orany
otherartisticform. So
I
started
to
read allkinds
ofpoetry, discussed ideas
withfriends,
trying
hard
attimes to
explain whatI had in
mind,
and alsoto
allowthose
images
to
movethrough
me.At
the
sametime,
I kept
imagining.
Story
fragments
came at mefrom different
directions,
bits
and piecesmeaningfully
cametogether,
ideas
began
to take shape,
andeventually I found
the
idea
whichbecame
the
An important
goalfor
me wasto
shout outloud to
those isolated
individuals,
those
people whoonly believe in
themselves,
whodon't
trust their
surroundings,
whotend to
isolate
themselves
by living
in
a'shadow
world' ofthemselves.
The
problemI
wasfacing
atthe time
washow to
putthis
idea in
amore graphical
form. I have
alwaysloved
to paint, to
seehow
colorsblend into
each other.
My
experiences withpainting
greatly influenced
the
visualexpression of
my
theme
for
chroma.After
I figured
outthe basic
and essential elements ofmy
storyline,
I
began to
askmyselfimportant
questionsthat
neededto
addressedin
orderto
keep
depth
anddimension.
Questions
raised were:What is
the
progression of events?What
aremy
the
characters'
intentions?
What is
the
conflict?When
does
the
story
take
place?What
arethe
physical space and atmospherelike
atthe time?
How
strong
arethe
windsthat
blow in
the
world ofchroma?What
arethe
mostimportant
elementsto
expressin
this
work?How
willthese
elementsbe
presented?By
setting
up
aframework for the fictional
universeI
wantedto
convey,
I
cameto
understand more and more and startedto
think
moreconcisely.
An important
concern washow to
establishthe idiosyncratic
presence of
my
charactersin
a shorttime
and withlimited
means.I
neededto
define
wellthe three
characters'surrounding
environment, their individual
looks
and
sizes, their
representationalactions, their
movements andfacial
expressions,
etc.To clarify
anddefine
the
characters'motivations,
andhow
each character reacts
to
her changing
situation,
I
generated a whole series ofactions and reactions
that
clearly
conveyedthe
mainstory line.
In
creating
the
scriptfor
chroma,
I
wantedthe
audienceto
seethe
action as
it
unfolds,
step
by
step,
bit
by
bit. I did
notwantto
usedialogue
but
only
gestures and characteristic reactionsto
eventsto
movethe
story forward.
The
reasonfor
notemploying
dialogue
wasthat
wordstend
to
direct
people'sthoughts
too
simply.I
wantedto
let
the
audienceinterpret the
meaning
ofthe
story
ratherthan
let
the
characters explainit
and riskthat the
story becomes
too
closed andtoo
narrow.I
felt
that
the
audience wouldbe
more engagedif I
Character
Development
Because my intention
to
introduce
the
characterssolely
by
pictures,
not
words,
I had
difficulty
in capturing
atrue
human
being
on paper.It
was areal challenge
to
define my
characters.They
neededto
revealthemselves
through their
actions alone.Before
I
dug
any
deeper,
I
tried to
shapemy
charactersby
getting
more specificwith each character
-face, height,
walk, facial expressions,
mannerisms, gestures,
intellect, talents,
attitude,
interests,
ambitions,
socialbackground,
ethnicbackground,
etc.Most
ofthis
information
would neverappear
in the script,
yeta characterwould presentherself
andbehave
consistently
withher
entirebackground,
andthis
information
wouldbe
the
rawmaterial
from
whichthe
character wouldbe
shaped.There
arethree
charactersin
chroma,
and each ofthem
plays avery
important
role.What
needsto
be
answeredis:
whatis
their
relationship to
eachother
?,
andhow do
they
differ from
each other?In
developing
my
characters,
I
was
looking
for
waysto creatively
distinguish
each ofthem
to
makethem
morethese
thoughts in
mind,
I
assigned each character one offive
elements ofthe
universes.
Red
characterbelongs
to
Fire;
Yellow
characterbelongs
to
Earth;
Blue
characterbelongs
to
Water. This
addedto
and expandedthe
recognitionand
identification
of each ofthe three
characters.Later
onin the development
of
my
characters,
I
wentdeeper into
the
scenesI
createdin
orderto
createmore
dramatic
valuein their
personalities andinterrelationships. I
redefinedmy
characters
by thinking
from
their
points ofview,
imagining
the
way
they
wouldlook
atthe
worldin any
particular situation.Modeling
The first step
in
modeling my
characterswasto
create aseries ofcharacter sketches so
that I
wouldhave
a clear vision ofexactly
what eachcharacter model would
look like.
Then,
I
startedto
modelby
using
Subdivision Surfaces.
The
reasonwhy I
choseSubdivision
Surfaces is
because
it
combinesthe
best features
ofpolygons and
NURBS,
minustheir
weaknesses.Subdivision Surfaces
canbe
based
onarbitrary
topology
like
polygons.The
biggest
advantage ofSubdivision
Surfaces is
the
ability
to
adddetailed
geometry only
in
the
areas whereit is
needed,
like
a shoulderarea,
elbow andknee,
etc.But for NURBS
modeling,
adding detail
on aNURBS
surface affectsthe
wholesurface,
andthe
wholemodel
becomes very
heavy
andhard
to
animate.When modeling
the human
form
one mustknow
exactly
whattype
ofanimation
is
required.One
can constructthe
model withthe
correctjoints
andprovide a surface skin
that
accommodatesthe
movement ofthe
character.Since
dancing
wasintegual in
the
movements ofmy
characters,
a modelneeded
to
be deformed in intricate
ways.Having
this
precautionin
mind,
I built
a model
by
adding
extrageometry
whereit
was neededin
orderto
deform it
properly,
andI inserted
joints
atthe
necessary
locations.
I
setup
both
IK
andFK for my
character,
andI
usedthem for
motion simulation purposes.Texturing
In
orderto
achievethe
rightlook
ofmy
characters,
I
played withmany
different
lighting
techniques, toonshaders,
proceduretexture
mapping
and
filters
before I
startedto
conjureup
the images that
werestarting
to
look
the
way I
wantedthem to.
I
really
wantedto
stay away from the
'plastic',
genericlook
ofcomputer animation and
try
to
achieve alook
closerto
whatI
call"2.5
D"
--something
that
looks
somewhatlike 2D
artworkbut
also retainsthe
really
nicerendering
properties of3D,
andis
soft anddetailed.
After
testing
over andover,
frustrating
from
time to
time,
I
eventually
gotmy
charactersvisually
andesthetically integrated
withmy 2D
paintedbackgrounds.
Further
testing
allowed meto
create3D
sphereswithlimited
3D
lighting
to
produce"dust"
effects
for
the
atmosphere.These
effects animatedmore
quickly
than
drawing
them
by
hand,
withincreased levels
of controlfor
color, placement,
andtransparency.
Animation
"Good
animationis
not producedby
machines orsoftware.It is
createdby
people who
have
studiedlife
drawing
for
years,
andunderstandhow things
To figure
outthe
timing
ofmy
characters'dance
movement,
I
wentback home
to
China
andlearned
to
dance from dance
professionalsin
waysthat
my
characters would movein
chroma.This
allowed meto
understand and'feel'
their
movementsto the
benefit
ofthe
animation.After my modeling
wasdone,
I
tried to
emulatethe
movementsI
wasattempting
to
create whenputting
them
into
the
computer.I
alsocarefully
studiedthe
movements oftraditionally
animated cartoon characters
to
see what makestheir
movementsunique.I believe
what makes a character's actioninteresting
does
notsolely
depend
onher/ his
actions,
but
also relies onthe
intentions
and circumstancesbehind
the
action.Keeping
this
in
mind, I
spentlots
oftime
thinking
about whata characterwould
be
thinking
andhow
she would needto
respond and actin
astory
sequence.In
orderto
create 'alive'and natural
animation, I
found
that
ananimatormust not
only have
the technical
ability
to draw
orposecharacters,
but
alsohave
akeen
sense oftiming,
ofobservation,
and anunderstanding
ofmannerismsand movements.
I
tried to
bring
these
elementstogether
andapply
them
to
my
characters.Compositing
After
all ofmy
animations were renderedout,
I
wentinto
the
phase ofcompositing.
Compositing,
which often goesunrecognized,
is
akey
elementin
my
production.I
took
separate elements(ribbon
animation,
characteranimation,
dust
animation,
clouds animation andbackground
plate)
and putthem together
into
afinal
compositeshot,
with color corrections and othereffects applied
to the
compositeto
assurethat
they
"fit
together"and were
believable.
3D
compositing
canbe extremely
challenging,
but
atthe
sametime
very
rewarding.
Choosing
a good package of softwareis
aimportant
step.I
choseAdobe
After
Effects
5.0,
sincethis
softwaredelivers
a comprehensive setoftools
to
efficiently
produce motion graphics andvisual effectsfor
film
andvideo,
andit
allowed me
to
explore unlimited creative possibilitieswith precise control whileworking in
a2D
or3D compositing
environment.Also
After
Effects
offersunparalleled
integration
withAdobe
Premiere,
Adobe
Photoshop,
andAdobe
Illustrator
to
produce professional results.During
the
compositing
process,
I
wentthrough
afew
stepsto
assurethat
the
final
result wouldbe believable.
First,
I
madethe
camerain my
animationline up
with
the
cameraI
usedfor my background.
Second,
I
matchedlighting.
I
paid closeattention
to
shadows andthe
color ofthe
light in
every
scene.Third,
I
matchedthe
contrast,
brightness
and color ofthe
animation sequences andbackground.
Sound
After
the
few
stepsabove,
what wasleft
for
me wasto
add an appropriatesoundtrack and sound effects and
really
makes chroma come alive.When
combining
recordings with a soundtrackit is
almostunavoidableto
have differences
in
volumebetween
andamong
sound effects and music.I
compensatedfor
this
by
carefully
going
through
chroma anddeciding
in
whichthe
placesthe
sound effectsshould
be louder
and wherethe
soundtrack shouldplay
adominant
role.A
few
considerations were
important
whileediting
the
soundtrack:
Don't
let
music startsuddenly,
but let it fade
in;
andlower
the
level
ofthe
musicwhen sounds effectsshould
be
the
key
elementsto
revealthe
story'sdevelopment.
Continuity
From story development
to
characterdevelopment,
modeling,
animation,
texturing,
andcompositing,
I learned
a greatdeal
from
eachprocess.
I
spent considerabletime
illuminating
andbringing
to
life my
imaginary
world,
for decisions
mustbe
made on setdesign,
colorspalettes,
lighting
sources,
intensity
oflight,
etc.From
shotto shot, I
managedto
let
the
entiresequence retain anacceptable
level
of continuity.Conclusion
The
production of chromabrought
meinto
anincredibly
creativeworld where
I
could pursueimagination,
art andartistry,
andconvey
animportant idea
through
visual storytelling.I
alsohad
fun making it.
Treatment
Description
Three fairies live up in
the
clouds.One is
Red,
oneis
Yellow,
andthe third
is
Blue. The
planetis divided below
them
into
three
areas.Each
controlsboth
the
land
and
the
sky
of one area and colorsit in her
color.Fairies
colorthe air, the
land,
the
clouds, the
flowers
that
float in
the air, clothing,
jewelry, bracelet,
etc.Colored
ribbonsmark
the
boundaries
oftheir
areas.A very strong
windblows
acrossthe
planet.The
red ribbonflutters
toward the
space
that
Yellow
fairy
owns.Where
everthe
red ribbon goesthe
yellow areaturns
orange.
The
air, the
land,
the water,
everything
turns
orange(the
mixed colorofred andyellow).
The
red ribbondrifts
sofar
that
it
finally
reachesthe
yellowfairy,
andshe,
too,
turns
orange.The
yellowfairy
becomes very
mad,
and usesher
yellow ribbonsto
fight
back
againstthe
Red fairy. The Red
fairy
is
confused atfirst,
anddoesn't
fight,
but
afterseveral attacks
by
the Yellow
fairy
shecannotbear
it
anymore,
andbegins
to
fight. The
red and yellow ribbons
flutter
everywhere andeventually
reachthe
spacethat the
blue
fairy
owns.The Blue
fairy
becomes
also upset andjoins in
the
ribbonbattle. The
three
fairies fight from morning
until night.The battle
endswiththe three
fairies
allbound
together
by
the
ribbons.They
aretired
and siton a cloudlooking
around.The
worldbelow
them
is
now so colorful andbeautiful
that
they
cannotdivide it up
again,
Red,
Yellow
andBlue
fairy
turn around,
andhold
their
hand
together, they
decide
to
rulethis
world
together.
Intent
A
tale
abouthow
color comesto the world,
andthat
collaboration andcompromise make
the
world abetter
place.Budget
ESTIMATE IN KIND ACTUAL
Research $800 $600 $100
Script $1,500 $500 $0
Storyboard $1,300 $1,200 $50
Animatic $1,000 $900 $50
2D Character Design $5,000 $4,000 $0
3DCharacter Design $3,000 $2,000 $200
3D Background
Modeling
$3,000 $2,900 $200Image retouching $10,000 10,000 $0
Image
Compositing
$10,000 $10,000 $0Soundtrack
Recording
$5,000 $4,000 $100Musicians $500 $400 $250
Hardware $10,000 $8,000 $2,500
Software $4,000 $4,000 $0
Videotapes $100 $0 $100
125MBRAM $2,000 $0 $200
CD-R $100 $0 $50
Orb Drive $300 $0 $300
Orb disks $100 $0 $100
Total $59,700 $48,500 $4,200
Color
Stills
References
1
.http://webreference.com/3d,
online articleby
Nathan
Segal "Effective
Export/Import
of3D
Models"2.
Quote
by
Artie Romero found
in
http://www.artie.com/process.htm,
titled
"How to Animate Cartoons".
3.
http://www.hollywoodindustry.com/2001/10_oct/features/3danim.htm,
online article
by Pang
Sie
Piau,
"Introduction
to
Modeling
3D
Characters
Basics for
Creating
3D
life forms".
4.
http://www.3dlinks.com/tutorials_alias.cfm,
online articlesby
Irina Carriger
"How to
Create
aRealistic
Looking
Eyeball".