• No results found

Real-Time Strategy (RTS) games

GameFlow Heuristics for Designing and Evaluating Real-Time Strategy Games

GameFlow Heuristics for Designing and Evaluating Real-Time Strategy Games

... In conclusion, we have taken the GameFlow elements and criteria and developed a concrete set of heuristics for achieving the high- level GameFlow criteria in one specific game genre, real-time ...

10

Attractiveness of Real Time Strategy Games

Attractiveness of Real Time Strategy Games

... curve), real-time strategy games have surpassed the popularity of turn-based strategy com- puter ...regard real-time strategy games as “cheap imitations” of ...

18

Explaining how to play real-time strategy games

Explaining how to play real-time strategy games

... Real-time strategy games share many aspects with real situations in do- mains such as battle planning, air traffic control, and emergency response team management which makes them ...

19

Modified Adversarial Hierarchical Task Network Planning in Real-Time Strategy Games

Modified Adversarial Hierarchical Task Network Planning in Real-Time Strategy Games

... been done to improve the game tree search methods to handle the problems above [4]. Chung et al. study the applicability of game tree Monte Carlo simulations in RTS games in [5]. Balla and Fern apply UCT (Upper ...

17

Neuroevolution Based Multi-Agent System with Ontology Based Template Creation for Micromanagement in Real-Time Strategy Games

Neuroevolution Based Multi-Agent System with Ontology Based Template Creation for Micromanagement in Real-Time Strategy Games

... In this paper we developed a multi-agent system (MAS) that is able to adapt and learn on-line using rtNEAT. Each unit will be controlled by a NN which will then adapt themselves automatically to different unit types and ...

12

Automatically Extracting and Communicating Decision Rules for Increased Success in Real-time Strategy Games.

Automatically Extracting and Communicating Decision Rules for Increased Success in Real-time Strategy Games.

... means-end analysis scheduling to generate build order plans. The plans generated are not op- timal because of the complex nature of the rescheduling problem. However, in some scenarios, they can beat plans generated by ...

118

Evolving Action Abstractions for Real-Time Planning in Extensive-Form Games

Evolving Action Abstractions for Real-Time Planning in Extensive-Form Games

... a strategy in real time is limited to a small number of handcrafted strategies, which often limit the behavior of the agent controlled by the ...form games while still using the knowledge ...

8

Deep Reinforcement Learning for Green Security Games with Real-Time Information

Deep Reinforcement Learning for Green Security Games with Real-Time Information

... NE strategy for one player and calculate the best response strategy of an- other player with DQN, as detailed ...NE strategy that it was trained against, and may not be robust against other opponent ...

8

Investigating Real-time Predictors of Engagement: Implications For Adaptive Video Games and Online Training.

Investigating Real-time Predictors of Engagement: Implications For Adaptive Video Games and Online Training.

... What will happen if your child takes part in the study? If you agree to participate in this study, you will be asked to play a web-based puzzle game. The goal of the game is to move a 3D block along a game board and ...

132

Strategy iteration algorithms for games and Markov decision processes

Strategy iteration algorithms for games and Markov decision processes

... exponential time in the worst case by a result of Klee and Minty ...polynomial time on real world ...problems. Strategy improvement uses similar techniques to those of the simplex algo- rithm ...

226

The Design of a Tangible User Interface for a Real-Time Strategy Game

The Design of a Tangible User Interface for a Real-Time Strategy Game

... A convenience sample of sixteen participants was enlisted to evaluate the TUI prototype and compare its performance and operation with the GUI version of the same tower defense game. The participants chosen had extensive ...

10

A Real Time Implementation Of Fault Detection Strategy In Dc Microgrid Using Internet Of Things

A Real Time Implementation Of Fault Detection Strategy In Dc Microgrid Using Internet Of Things

... Abstract: One of the rising trends in the usage of microgrid with the non-conventional energy sources compose a recent type of facility that belongs to the intensive idea and can become the tremendous a part of the power ...

7

Strategy construction for parity games with imperfect information

Strategy construction for parity games with imperfect information

... parity games are (1) to determine the winning region of a player, that is, the set of initial locations from which he has a winning strategy, and (2) to construct such a winning ...parity games of ...

26

OPTIMAL STRATEGY SYNTHESIS FOR REQUEST-RESPONSE GAMES

OPTIMAL STRATEGY SYNTHESIS FOR REQUEST-RESPONSE GAMES

... Request-response (RR) conditions are ubiquitous in the formal verification of re- active systems, e.g., every request to access a shared resource is eventually granted. Formally, such a condition is expressed as a pair ...

25

Real-time Path Planning Strategy for UAV Based on Improved Particle Swarm Optimization

Real-time Path Planning Strategy for UAV Based on Improved Particle Swarm Optimization

... The primary task of UAV path planning is off-line static path planning, which serves as a reference trajectory tracking control to make UAV fly based on the flight path planned before. During the flight, the airborne ...

6

Characterizing Pure strategy Equilibria in Large Games

Characterizing Pure strategy Equilibria in Large Games

... Our first result characterizes the equilibrium distributions in large games with countable actions. We show that a distribution vector on the action space is an equilibrium distribution if and only if for any ...

12

On pure strategy equilibria in large generalized games

On pure strategy equilibria in large generalized games

... Abstract. We consider a game with a continuum of players where at most a finite number of them are atomic. Objective functions are continuous and admissible strategies may depend on the actions chosen by atomic players ...

6

Mixed Strategy Nash Equilibria in Signaling Games

Mixed Strategy Nash Equilibria in Signaling Games

... The three articles cited above are similar to our method in that they use decision-theoretic models to examine a strategic problem from the perspective of each opponent. Our research differs in that we seek a Nash ...

13

Characterizing Pure strategy Equilibria in Large Games

Characterizing Pure strategy Equilibria in Large Games

... It is also worth mention that in this paper, we do not confine the action space to a compact metric space. Our action space is generalized to be a Polish space and we assume that each player’s action set is a compact ...

14

Existence of mixed strategy equilibria in a class of discontinuous games with unbounded strategy sets

Existence of mixed strategy equilibria in a class of discontinuous games with unbounded strategy sets

... mixed strategy equilibria for a class of dis- continuous two-player games with non-compact strategy ...mixed strategy equilibria in the classical Bertrand ...

12

Show all 10000 documents...

Related subjects