Real-Time Strategy (RTS) games
GameFlow Heuristics for Designing and Evaluating Real-Time Strategy Games
10
Attractiveness of Real Time Strategy Games
18
Explaining how to play real-time strategy games
19
Modified Adversarial Hierarchical Task Network Planning in Real-Time Strategy Games
17
Neuroevolution Based Multi-Agent System with Ontology Based Template Creation for Micromanagement in Real-Time Strategy Games
12
Automatically Extracting and Communicating Decision Rules for Increased Success in Real-time Strategy Games.
118
Evolving Action Abstractions for Real-Time Planning in Extensive-Form Games
8
Deep Reinforcement Learning for Green Security Games with Real-Time Information
8
Investigating Real-time Predictors of Engagement: Implications For Adaptive Video Games and Online Training.
132
Strategy iteration algorithms for games and Markov decision processes
226
The Design of a Tangible User Interface for a Real-Time Strategy Game
10
A Real Time Implementation Of Fault Detection Strategy In Dc Microgrid Using Internet Of Things
7
Strategy construction for parity games with imperfect information
26
OPTIMAL STRATEGY SYNTHESIS FOR REQUEST-RESPONSE GAMES
25
Real-time Path Planning Strategy for UAV Based on Improved Particle Swarm Optimization
6
Characterizing Pure strategy Equilibria in Large Games
12
On pure strategy equilibria in large generalized games
6
Mixed Strategy Nash Equilibria in Signaling Games
13
Characterizing Pure strategy Equilibria in Large Games
14
Existence of mixed strategy equilibria in a class of discontinuous games with unbounded strategy sets
12