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Analysis of Dijkstra’s and A* algorithm to find the shortest path

Analysis of Dijkstra’s and A* algorithm to find the shortest path

The search space can be reduced by the use of an efficient heuristic function. Without heuristic or when the heuristic function equals to zero, A* becomes Dijkstra‟s path finding algorithm. In addition, if it is extremely high, A* turns into BFS. Therefore, the heuristic function plays a vital role in controlling the behavior of A*. If the heuristic function gives a very little value, then A* will become slow to find the shortest path. If heuristic evaluation is very high value, then A* will become very fast. It shows that the tradeoff between speed and accuracy of the algorithm is dependent on heuristics. Therefore, a heuristic should be chosen very cautiously, keeping in mind this tradeoff. A heuristic that is specific to the problem should be used in algorithms.The time complication of A* depends on the heuristic.
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A New Approach for Type–2 Fuzzy Shortest Path Problem Based on Statistical Beta Distribution

A New Approach for Type–2 Fuzzy Shortest Path Problem Based on Statistical Beta Distribution

The shortest path problem was one of the first network problem studied in terms of graph theory. A directed acyclic network is a network consists of a finite set of nodes and a set of directed acyclic arcs. Consider the edge weight of the network as uncertain: which means that is either imprecise or unknown.

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Vehicle routing with shortest path system based Floyd Warshall Technique

Vehicle routing with shortest path system based Floyd Warshall Technique

Figure 3 shows interface of the system. In this interface, user determines the starting point of location’s delivery item, and then there are 5 choices of location of customers need to be specified. This is compulsory input into system. The next step is the system gives results from calculation, as shown in figure 4.0 This interface, list of sequence of location was stated, the guideline of reading the result also shown in left side of the interface. Figure 5.0 shows detail, roads that give the shortest path to each destination. In this interface, the road should be used for that route, also indicated.
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Online shortest path computation using Live Traffic index

Online shortest path computation using Live Traffic index

Abstract— Online Shortest path computation using live traffic index in road networks aims at computing the shortest path from source to destination using Live traffic index.In this paper,index transmission model along with Live traffic index technique is used.In this technique,first the traffic provider collects the traffic data and transmits to the traffic server broadcaster.The traffic server broadcaster indexes and optimizes the traffic data and broadcasts to the navigation client.Graph partitioning and stochastic process are the new techniques used to optimize the index.The fast query response time and short tune in cost at client side ,small broadcast size and maintainence time at server side are the extra features achieved in the system.
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A Novel Approach for finding a Shortest Path Problem with Intuitionistic Fuzzy Network

A Novel Approach for finding a Shortest Path Problem with Intuitionistic Fuzzy Network

The fuzzy shortest path problem is an extension of fuzzy numbers and it has many real life applications in the field of communication, robotics, scheduling and transportation. Dubois [4] introduced the fuzzy shortest path problem for the first time. Klein [6] introduced a new model to solve the fuzzy shortest path problem for sub-modular functions. Lin and Chern [8] introduced a new design to find the fuzzy shortest path problem on single most vital arc length in a network by using dynamics programming approach. Li et.al. [9] solved the fuzzy shortest path problems by using neural network approach. Chuang et al. [3] used two steps to find the shortest path from origin to destination.
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Towards shortest path identification on large networks

Towards shortest path identification on large networks

The computation cost to compute the path using an approach, such as the algorithm proposed by Fujita et al. [2] or other similar approaches [3–6] such as Dual Dijkstra’s Search (DDS) were unlike randomized algorithms, it searches over the entire configu- ration space to simultaneously generate the global optimal path, in addition to several distinct local minima. The procedural part of this approach is to run the Dijkstra’s search twice so that it produces a list of ranked paths that span the entire graph in order of opti- mality. There have been numerous ways that helps to calculate the shortest path by using several techniques as the one proposed in [2] and they work perfectly but they have a high cost of computation specially when the number of nodes increases. The computa- tion of typical algorithms for K-best paths [7, 8] is linear in the number of paths (K), that may be enormous if the paths are to span throw the entire graph. In contrast, the Dual Dijkstra’s Search computes paths that span the entire graph at a computational cost that is independent of the number of paths generated. The DDS requires two Dijkstra’s searches, similar to K = 2 [2].
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Application of Multi objective Path Planning in the Selection of Travel Routes

Application of Multi objective Path Planning in the Selection of Travel Routes

The basic idea of Dijkstra algorithm is: it is assumed that G= (V, E) is a weighted directed graph. The vertex set v in the graph is divided into two groups. The first group is vertex set S with the shortest path calculated and the second group is vertex set U with the shortest path undetermined. Add the vertex of the second group into S successively according to the increasing order of the shortest path length. During addition, always keep the length of the shortest path from the source point v to each vertex in S at not more than that from the source point v to each vertex in U. Besides, each vertex corresponds to a distance. The distance of the vertex in S is the length of the shortest path from v to this vertex and that of the vertex in U is the length of current shortest path from v to this vertex which regards the vertex in S as the middle vertex.
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RESEARCH ARTICLE An Investigation of Dijkstra and Floyd Algorithms in National City Traffic Advisory Procedures

RESEARCH ARTICLE An Investigation of Dijkstra and Floyd Algorithms in National City Traffic Advisory Procedures

path)algorithm and DBFS1(Dynamic Breadth-First Search algorithm and compared these three algorithms. Giving the analysis of DBFS1 algorithm which is the extremely superior algorithm. The existing papers 【 10 】 use shortest path algorithm to find the shortest path between two points in a city's road net. Using examples demonstrate the availability of models and algorithm.

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A Novel Approach to Implement Online Shortest Path Computation by Using Live Traffic Index (LTI)

A Novel Approach to Implement Online Shortest Path Computation by Using Live Traffic Index (LTI)

In this paper we studied online shortest path computa-tion; the shortest path result is computed/updated based on the live traffic circumstances. We carefully analyze the existing work and discuss their inapplicability to the problem (due to their prohibitive maintenance time and large transmission overhead). To address the problem, we suggest a promising architecture that broadcasts the index on the air. We first identify an important feature of the hierarchical index structure which enables us to compute shortest path on a small portion of index. This important feature is thoroughly used in our solution, LTI. Our ex-periments confirm that LTI is a Pareto optimal solution in terms of four performance factors for online shortest path computation. In the future, we will extend our solution on time dependent networks.
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Optimization problems in correlated networks

Optimization problems in correlated networks

Although the SPDCM problem is NP-hard, we will show that, by transforming the original graph to an auxiliary graph, the Shortest Path under the Nodal Deterministic Correlated Model (SPNDCM) problem is solvable in polynomial time. For any node a, there are generally two cases of nodal correlation, namely (1) links in the form of (a, b) and (a, c), and (2) links in the form of (a, b) and (b, c) are correlated. When (a, b) and (a,  c) are correlated, a simple path cannot traverse both of them, since looping is not allowed. In this sense, any simple path only traverses at most one of them, which means that the links’ correlation will not affect the cost calculation of any simple path. There- fore, we only need to consider the case when (a, b) and (b,  c) are correlated. We first define that if (a, b) and (b, c) are correlated, then a and b are called correlated nodes, which is represented by C n , else they are uncorrelated nodes, which is denoted by U n .
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Complement of Type-2 Fuzzy Shortest Path Using Possibility Measure

Complement of Type-2 Fuzzy Shortest Path Using Possibility Measure

In this paper we have developed an algorithm for finding complement shortest path and shortest path length using possibility measure with complement type-2 fuzzy number. The order of getting the degree of possibility for possible paths for the given edge weights in a network is getting reversed while we use the complement of the edge weights in a same network. We conclude that the complement shortest path is not at all a shortest path for the given edge weight but it is the shortest path for complement of given type-2 fuzzy number.
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Dijkstra’s algorithm based on 3D CAD network module for spatial indoor environment

Dijkstra’s algorithm based on 3D CAD network module for spatial indoor environment

The approach works and certainly is useful for any agencies and personnel who deal with stress or non-stress operations like building emergency rescue and missions, evacuations and training purposes. Implementation of Dijkstra’s algorithm in 3D network makes the shortest path analysis for multi-levels buildings can be more accurate and efficient for navigation or simulation in a building.

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A Shortest Path Dependency Kernel for Relation Extraction

A Shortest Path Dependency Kernel for Relation Extraction

predicate-argument structures that share a common argument, then the shortest path will pass through this argument. This is the case with the shortest path between ’stations’ and ’workers’ in Figure 1, pass- ing through ’protesters’, which is an argument com- mon to both predicates ’holding’ and ’seized’. In Table 1 we show the paths corresponding to the four relation instances encoded in the ACE corpus for the two sentences from Figure 1. All these paths sup- port the L OCATED relationship. For the first path, it is reasonable to infer that if a P ERSON entity (e.g.
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Novel Approach to Fuzzy Shortest Path Problem

Novel Approach to Fuzzy Shortest Path Problem

The Shortest Path (SP) problem has accustomed abundant absorption in the literature. Many applications such as communication, robotics, scheduling, transportation and routing, in which, Shortest Path (SP) is applied importantly. While considering a network, the arc length may represent time or cost. Therefore, in real life applications, it can be advised to be a fuzzy set. Fuzzy set theory, proposed by Zadeh [19], is frequently used to accord with uncertainties in a problem.

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Genetic Algorithm for Finding Shortest Path in a Network

Genetic Algorithm for Finding Shortest Path in a Network

The problem of searching the shortest path is very common and is widely studied on graph theory and optimization areas. To achieve the best path, there are many algorithms which are more or less effective; depending on the particular case. Shortest-Path Problems play an important role in routing messages efficiently in networks. Each method has got independent merit of its own address, different types of path searching in different situations. These algorithms of path searching are not always based on precise data. So to deal with uncertainty fuzzy logic will be the appropriate tool. This is used to simultaneously associate more costs to those arcs, but this new feature increments computational efforts.
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Fuzzy Shortest Path by Type Reduction Method

Fuzzy Shortest Path by Type Reduction Method

The shortest path problem concentrates on finding the path with minimum distance to find the shortest path from source node to destination node is a fundamental matter in graph theory. A directed acyclic network is a network that consists of a finite set of nodes and a set of direct acyclic arcs.

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Shortest Path Problem on Intuitionistic Fuzzy Network

Shortest Path Problem on Intuitionistic Fuzzy Network

We consider a connected acyclic network having a source vertex u and and a sink vertex z . Each edge i − j of the network represents the cost (or distance) parameter between vertices i and j . We consider these parameters to determine the shortest path in a network. The edges of our network are associated with a pair of ordered inducing variable and TrIFN, 〈u h , φ• h 〉. The significance of such a pair in the context of the connected network is as follows:

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Towards Online Shortest Path Using LTI

Towards Online Shortest Path Using LTI

Computing the shortest path is important task in the spatial databases. The path computed using the pre-stored data is not accurate. Hence, there is necessity for the live traffic data. There are several online service traffic providers like Navteq[1],Tom tom[2],Google maps[3].But these traffic providers does not provide data continuously due to high costs. Client-server architecture is previously used for the shortest path retrievals where the client sends the request and server responds to it. This architecture scales poorly if there are more than two clients. According to telecommunication expert[4],In 2015 the capacity provided by the cellular networks should increase 100 times than in 2011.The communication costs spent on retrieving the shortest route is high Malviya et al[5] used the client server architecture for shortest routes. In this
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Data Security and Shortest Path Finding in IOT

Data Security and Shortest Path Finding in IOT

It is an algorithm that is used to find the shortest path or minimum cost and is represented in the graph. In this algorithm first, start at the ending vertex by making it with a distance of 0. It is 0 units from the end. It is called the current vertex. All of the vertices are connected to the current vertex with an edge and calculate their distance. Note each distance with their corresponding distance. If it is less than the previous distance visits the vertex and note the new one. Continue these processes until the shortest path is found.
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Vol 4, No 3 (2012)

Vol 4, No 3 (2012)

The standard AODV [6], [9] protocol always selects the shortest path between source and destination, the shortest path is the easiest broken due to the limited wireless transmission range between neighboring nodes or the intermediate nodes located at the end of the transmission range. Routes failure is caused by the break of the most fragile path[7]. to address this problem, the most effective method is to find most stable path as possible. To reduce the effect of mobility, we propose AMAODV protocol that is based on the AODV protocol for MANETs. AMAODV is reactive routing protocol; no permanent routes are stored in nodes. The paths, in this protocol, are chosen based on the distance, relative velocity, queue length and hop count. This allows selecting stable routes and so, reducing control message overhead.
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