Tangible User Interfaces
Tangible user interfaces for learning
18
A Design Approach for Tangible User Interfaces
16
Comparing Graphical and Tangible User Interfaces for a Tower Defense Game
10
The aptness of tangible user interfaces for explaining abstract computer network principles
8
Using tangible user interfaces for teaching concepts of internet of things: usability and learning effectiveness
20
Tangible User Interfaces as a Pathway for Information Visualisation for Low Digital Literacy in the Digital Humanities
5
Visual Modelling of and on Tangible User Interfaces
264
Tangible User Interfaces and Metaphors for 3D Navigation
137
Saving and Restoring Mechanisms for Tangible User Interfaces through Tangible Active Objects
10
Tangible user interfaces : past, present and future directions
140
Tangible user interfaces and social interaction in children with autism
155
Autonomous behaviour in tangible user interfaces as a design factor
198
Applications of computer-controlled actuation in workbench tangible user interfaces
63
TangiBoard: a toolkit to reduce the implementation burden of tangible user interfaces in education
8
Development of actuated Tangible User Interfaces: new interaction concepts and evaluation methods
222
Comparing and contrasting manual direct touch interaction with tangible user interfaces for mapping applications
149
Explaining multi-threaded task scheduling using tangible user interfaces in higher educational contexts
8
Tangible Interfaces for Pervasive Gaming
8
Evaluating Metaphor Reification in Tangible Interfaces
23
Evaluating Metaphor Reification in Tangible Interfaces
24