[PDF] Top 20 The GIVE-2 Corpus of Giving Instructions in Virtual Environments
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The GIVE-2 Corpus of Giving Instructions in Virtual Environments
... We believe that these differences can be accounted for by the fact that the two cohorts had very different levels of ex- perience with video games: Where German subjects, who were recruited from a database of previous ... See full document
6
Giving instructions in virtual environments by corpus based selection
... generating virtual instructors from automatically an- notated human-human ...task-based corpus situated in a virtual world, generates an instructor that robustly helps a user achieve a given task in ... See full document
10
Generating and Evaluating Landmark Based Navigation Instructions in Virtual Environments
... navigation instructions based on Wizard-of-Oz ...centric instructions dependent on estimated visi- bility, outperforms two corpus-based systems in terms of naturalness and task completion, how- ever, ... See full document
5
CL system: Giving instructions by corpus based selection
... a corpus of possible ...and virtual patients (Leuski et ...for giving instructions by selecting utter- ances from automatically annotated human-human ... See full document
6
Populating virtual environments with crowds
... Before embarking on this data sending journey, one has to be aware of the limitations of the graphics card, which has a specific memory allocation and transfer model. The atomic structure of the graphics card is based ... See full document
95
Report on the First NLG Challenge on Generating Instructions in Virtual Environments (GIVE)
... Collecting data from anonymous users over the Internet presents a variety of issues that a lab- based experiment does not. An Internet-based evaluation skews the demographic of the subject pool toward people who use the ... See full document
9
Dialogue Systems for Virtual Environments
... The architecture of the envisioned dialogue sys- tem presents both theoretical and practical chal- lenges. On the theoretical side, heuristics are needed in order to govern decisions such as what to say, when, and how ... See full document
9
Corpus based Interpretation of Instructions in Virtual Environments
... six virtual worlds de- signed for the natural language generation shared task known as the GIVE Challenge (Koller et ...the virtual world, but has no knowledge of the ...types instructions to ... See full document
6
Report on the Second NLG Challenge on Generating Instructions in Virtual Environments (GIVE 2)
... from February to May 2010. During this time, we collected 1825 games that were played by users from 39 countries, which is an increase of over 50% over the data we collected in GIVE- 1. We evaluated each system ... See full document
8
Report on the Second Second Challenge on Generating Instructions in Virtual Environments (GIVE 2 5)
... its instructions at a very fast pace, followed by sys- tems P1 and ...concise instructions at an extremely high ...longer instructions (though still concise compared to some other systems) at a much ... See full document
10
Individual differences in virtual environments
... The basic goal of Virtual Environments (VEs) is to create a place for people to act [28]. An additional purpose, related primarily with the VEs developed for training spatial skills, addresses the users’ ... See full document
8
Movement in cluttered virtual environments
... the environments (for example, wide) and four trials in the other environment (for example, ...and environments were used was balanced using a Latin square ... See full document
15
Designing virtual environments for usability
... 68 IF NOT AMIRIsemanticsfor system behaviour, KSEM,D,RW, T, GDPdeclared causality and effects of behaviour OR NOT AMIRIidentiflcation inform ation for involved objects, KSEM,D,RW, GDPide[r] ... See full document
117
Designing virtual environments for usability
... 1: Introduction: Designing Virtual Environments for Usability CLASSES OF VE DEVELOPMENT ACTIVITIES NOT MUTUALLY EXCLUSIVE Requirements specification 7 Single-user Real world mod mdesign [r] ... See full document
242
Collision handling for virtual environments
... This O(N) algorithm is extremely desirable, because it handles the all-pairs weakness, and has small computational overheads. It does not tackle the fixed-timestep weakness, but runs in almost constant time for a given ... See full document
35
Corpus based Question Answering for why Questions
... This paper proposes a corpus-based ap- proach for answering why-questions. Con- ventional systems use hand-crafted patterns to extract and evaluate answer candidates. However, such hand-crafted patterns are likely ... See full document
8
A Survey on virtual world
... that virtual worlds do not scale very ...of virtual world loading of avatars? What is the optimum partitioning of server space? How is response time determined, and what is its psychological optimum? What ... See full document
8
A Corpus Study of Negative Imperatives in Natural Language Instructions
... A Corpus Study of Negative Imperatives in Natural Language Instructions A C o r p u s S t u d y o f N e g a t i v e I m p e r a t i v e s in N a t u r a l L a n g u a g e I n s t r u c t i o n s * K e[.] ... See full document
6
Modelling virtual urban environments
... In terms of the exemplars illustrated here, each one is under continual development. The entire area is under very rapid development at present and many of the ideas, particularly those of linking different media and of ... See full document
32
A Review On optimization technique in Server Virtualization
... a virtual layer while the normal server is typically used to provide one or more services ...either virtual machines or virtual environments that can only see resources that are provided to ... See full document
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