Crowd Simulation
Agent-based Crowd Simulation Modelling for a Gaming Environment
78
A generic approach to modelling individual behaviours in crowd simulation
342
Collision detection: review of methods and recent advances in crowd simulation
5
Path Finding and Collision Avoidance in Crowd Simulation
12
Explicit Energy Minimal Short Term Path Planning for Collision Avoidance in Crowd Simulation
31
Integrating personality and emotion for human crowd simulation
8
Overview of crowd simulation in computer graphics
13
Crowd simulation for interactive virtual environments and VR training systems
8
Parameter Calibration in Crowd Simulation Models using Approximate Bayesian Computation
8
Preliminary Model and Simulation towards Crowd Dynamics in Virtual Enviroments
10
Crowd and group simulation with levels of detail for geometry, motion and conversational behaviour
6
Crowd creation pipeline for games
8
Image-based crowd rendering
8
Crowd density analysis and tracking
7
Filling a Knowledge Graph with a Crowd
5
The optimal crowd learning machine
12
Review of Mobile Crowd Computing
5
Crowdfunding: tapping the right crowd
40
Crowd-Squared: A New Method for Improving Predictions by. Crowd-sourcing Google Trends Keyword Selection
29
Crowdedness mediates the effect of social identification on positive emotion in a crowd : a survey of two crowd events
7