[PDF] Top 20 The effects of gamification elements in e-learning platforms
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The effects of gamification elements in e-learning platforms
... 2014). Gamification is largely used in applications of languages acquisition, finding the positive effect on vocabulary development (Alemi, 2010; Meihami, Varmaghani & Meihami, 2013), while enhancing and ... See full document
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Effects of gamification on an online positive psychology intervention : the Influence of gamification elements on the enjoyment of men and women doing an online positive psychology intervention
... that gamification enhances the enjoyment of its ...of gamification, like more interactive gamification elements or less text would raise the enjoyment of the ... See full document
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Gamification Elements for Learning Applications
... game elements; [13], [14], [15] investigated the elements of game mechanics ...investigated elements of game mechanics and game dynamics, but [18] added the motives field to these elements to ... See full document
7
Motivational gamification strategies rooted in self determination theory for social adaptive E Learning
... Gamification: Gamification incorporates game thinking [17] (a game-like approach to aesthetics and usability) and game elements (elements from digital games, ...as learning, other than ... See full document
7
Indicators of E-Learning Platforms in Riyadh City Universities: A Comparative Study
... of elements were selected from four government and four private universities in this study randomly from the university, where the government has been selected 4 and 4 private universities using LCMS, eight ... See full document
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Gamification in higher education : factors influencing the usage intensity of a gamified E learning application
... playful elements from these games, thus requiring less resources (Deterding et ...that gamification is already being practiced in ...their learning objectives in a similar fashion, it is easy to ... See full document
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Effects of gamification on achievement, engagement and intrinsic motivation among students of different player traits in science learning
... in learning tasks when they are guaranteed to succeed, thus fulfilling their motivational needs, such as competence, self-sufficiency, or relatedness (Deterding, ...Interactive elements attract students’ ... See full document
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Belajardisini : The E-learning Framework Based on Gamification Concept
... based learning that helps the students to understand a concept through a ...based learning and gamification is totally different. Gamification is the use of the game thinking on the fields ... See full document
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Analysing gamification elements in educational environments using an existing Gamification taxonomy
... a gamification element since the user does not benefit from using it ...make learning environments to feel more difficult which can demotivate the ...with gamification features, it is still a new ... See full document
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Data Mining and Gamification Techniques in Adaptive E Learning: Promises and Challenges
... [5]. Gamification is the process of using mechanics and dynamics of games onto non-game context to promote the desired behavior ...the elements that move the actions forward such as points, bonuses, and ... See full document
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Contextual gamification of social interaction : towards increasing motivation in social e learning
... current e-learning studies, one of the main challenges is to keep learners motivated in performing desirable learning behaviours and achieving learning ...social e-learning ... See full document
7
Learning and gamification: a possible relationship?
... on gamification applications to learning provided positive or neutral ...results. Gamification resulted to be at least not significantly correlated to student’s performances in everyone of the case ... See full document
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Three different modes of avatars as virtual lecturers in e-learning interfaces: a comparative usability study
... in e-learning with virtual lecturers (S15), and easing the process of following up and under- standing the presented ...their learning experience with the applied interface ...in ... See full document
10
Towards a new software quality model for evaluation the quality of gamified systems
... the Gamification concept is now experiencing a new evolution and seems to be emerging as a strong and scalable trend in many domains, including marketing, business, training, and human resources ...game ... See full document
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EVALUATION OF THE EFFECTS OF ATORVASTATIN ON LEARNING AND MEMORY IN WISTAR RATS
... of learning and memory were taken on Hebb-William’s maze and the retention was observed 24 hours ...The learning score decreased significantly in donepezil and atorvastatin treated group when compared to ... See full document
5
Adaptation in e-learning content specifications with dynamic sharable objects
... in learning courses needs to be evaluated and compared with other learning specifications using both an educational and technical ...requires learning a new programming language and DSLs, which ... See full document
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The Use of Gamification at Different Levels of E-Recruitment
... for e-recruitment of higher levels – is so ...of e-recruitment methods in Poland is very ...higher e-recruitment tools depends not only on actual access to technical instruments and personnel ... See full document
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An Exploratory Study of Video Integration Methods Available in Learning PlatformsDr. Angela M. Mattia
... a learning management system, and has been a leader, in the eLearning tool industry (Platforms, ...Blackboard Learning platform supports video and can be used as a platform for video ... See full document
8
UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification
... This project involved the development of a gamified ‘meta-game’ for smart phones called UniCraft. The application uses competition and leaderboards to gamify a higher education course, with students, pursuing normal ... See full document
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Gamification: focus on the strategies being implemented in interventions: a systematic review protocol
... game-design elements con- stitutes a unique opportunity to engage participants in specific activities ...(i) gamification for development, i.e. the process of using gamification to build, for ... See full document
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